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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #211  
Old 08-15-2009, 10:55 PM
Bgillespie Bgillespie is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...
It adds so much more to the sim if you could belly land a badly damaged plane. For instance, a bomber that is so shot up, one engine gone, bullet holes all over the place, missing both alerions, landing gear jammed up.

Dont give your opponent the credit for not being able to finish the job because he blasted away and used up all his ammo. Land that plane in the field on its belly!

Though it may not be able to get off the ground, a very soft landing is possible. I would be extremely upset if I made a "baby-bottom-soft" landing and then the plane exploded! It would ruin the game for me! In the orginal pc versoin of the game you could land a badly shot up plane.

Oh yea, I havent played game/demo (ps3 user), but am counting down the days till demo!

Last edited by Bgillespie; 08-15-2009 at 11:01 PM. Reason: add text
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  #212  
Old 08-15-2009, 11:03 PM
Bgillespie Bgillespie is offline
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Originally Posted by manintrees View Post
Yup, the engine sound and pre-stall warning issues are paramount. As maxqubit stated, all other relevant games have variable engine noise, and for good reason.
Regarding the stall warning; another poster drew the comparison to squealing tires in driving games. This was an excellent example of how one can detect the limits of a machines capabilities and push the envelope when needed. Both these issues need to be addressed. I would put this issue at the top of the priority list regarding late in the game changes or DLC upgrades.
One cool thing about stall warning is that you would be able to easily tell if one plane had an manouverability advantage over another.
Please fix this.
I second this!
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  #213  
Old 08-15-2009, 11:13 PM
Roboslob Roboslob is offline
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I would like to see a way to add custom skins to the planes. Maybe a website where you log in with PSN/LIVE account, download a plain skin, edit it, upload it and then it is sent your account, with an option to send to friends(similar to how objects are sent via LBP). That way your plane is unique, or can help you avoid shooting clan mates in team games.

Last edited by Roboslob; 08-16-2009 at 12:06 AM.
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  #214  
Old 08-16-2009, 01:26 AM
Swagger7 Swagger7 is offline
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Originally Posted by Flanker15 View Post
Left trigger will provide all your zooming needs.
OOPS! I tried to use the X buttom, like in arcade mode. Mt bad! Thanks for the correction!
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  #215  
Old 08-16-2009, 02:05 AM
cfauvel cfauvel is offline
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Default FOR THE PC too !!!!! we would like to play the game too

Quote:
Originally Posted by Anton Yudintsev View Post
Please, send all your suggestions about the game Title Update - here.
We'll try to do whatever we can, if there will be Title Update.
Please, stay reasonable - we can't add Pacific Theater or Mission editor in title update.
I don't promise we'll do everything, or even anything but we'll read all of your feedback carefully.

I can't read all these treads, and I do not read private messages either.
And, please, no flood or repeative suggestions here.

Thanks in advance!

P.S. As for sequel suggestions - let's wait for game release first.
From what I've seen the game looks awesome, wow what leaps and bounds have been made in graphics.

I was wondering if there could be stats or penalties if one's stray shots landed on civilians. Such as in the air battles above a city, when a defender is going after an enemy there must have been stray bullets hitting people, no?

Any way make a version for the PC please.

I rember seeing a version of this game a few years ago, is it the same? I don't think so.
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  #216  
Old 08-16-2009, 02:17 AM
trk29 trk29 is offline
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Quote:
Originally Posted by cfauvel View Post
From what I've seen the game looks awesome, wow what leaps and bounds have been made in graphics.

I was wondering if there could be stats or penalties if one's stray shots landed on civilians. Such as in the air battles above a city, when a defender is going after an enemy there must have been stray bullets hitting people, no?

Any way make a version for the PC please.

I rember seeing a version of this game a few years ago, is it the same? I don't think so.
The original is for PC made in 2001. This the first version for the consoles, it will not be coming to PC.
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  #217  
Old 08-16-2009, 09:35 PM
GhillieGuy93 GhillieGuy93 is offline
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hey, i'm sure its been mentioned, but maybe some way of using custom liveries, either by colouring set camofluages in-game. Or perhaps offering downloadable templates that users can use to add their own designs too on the Computer and then download to the game

just a thought
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  #218  
Old 08-16-2009, 10:26 PM
David603 David603 is offline
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Quote:
Originally Posted by cfauvel View Post
From what I've seen the game looks awesome, wow what leaps and bounds have been made in graphics.

I was wondering if there could be stats or penalties if one's stray shots landed on civilians. Such as in the air battles above a city, when a defender is going after an enemy there must have been stray bullets hitting people, no?

Any way make a version for the PC please.

I rember seeing a version of this game a few years ago, is it the same? I don't think so.
This won't be coming out on PC because it is the console spin-off of the original Il2 series, and Storm of War:Battle of Britain which comes out next year is the real next game in the PC series, and is based on an all new game engine. There are older PC Il2 games out there ranging from the original Il2 Sturmovik, launched in 2001, to the most recent which is Il2 1946 which came out in 2007 and is still being supported with official patches and absolutely huge numbers of unofficial mods covering everything from new aircraft and maps to graphical mods that bring the game up to visual levels not far below Birds of Prey, and while the official version has just about every theatre of the war covered, including Europe, Russia and the Pacific, there are mods that give Korean War scenarios with the appropriate aircraft out there and even a WWI mod called Canvas Knights under development.
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  #219  
Old 08-17-2009, 03:09 AM
soc5 soc5 is offline
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Hello,
I am a big fan of il 2 sturmovik and am excited to be able to play on consoles since my computer is old and needs upgrading, the graphics are such a step up its amazing.
I played the demo and i thought it had huge potential, but there were some issues that I would like to comment on for possible fixes\
1. The hud should be more customizable in full hud there is too much screen clutter but in the minimal you can not see your engine power which is essential.
2. In third person view the airplane barely makes any noise and the engine noise is very weak unless you use wep
3. The look function does not work very well and is awkward to have to click the right stick, this hurts gameplay
4. The radio chatter is very repetitive and needs more variety, in the second mission of the campaign in the demo my partner kept saying "lower, lower" over and over again while the screen kept flashing the pull up sign, which incidentally would be great to have the option to remove since some missions require low flying
5.More camera options would be nice and in third person it would be convenient to have a more intuitive look around feature in which you can rotate around your plane instead of immediately turning the camera to the front of the plane
6. More customizable options ala pc, and the ability to map functions to buttons if you don't like the control scheme.
7.Better lock on tags, sometimes I couldn't tell which plane i was locked on to because it wasn't clear enough.
8. A replay feature

I love il sturmovik and hope that this game is a success and leads to future releases on consoles.
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  #220  
Old 08-17-2009, 03:28 AM
soc5 soc5 is offline
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ps. in the demo after landing how do you brake??
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