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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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But know this: The console crowd is more focused and, with limited releases compared to PC, their attention is easily swayed. Concessions must be made to please them. EVERY SINGLE write up of this game I have read has boasted about how this is the perfect blend of game for an arcade console audience while still giving enough gravy for the hardcore. So complaining about G-Fore deformation is falling on deaf ears. If you want those features, play the earlier versions of the game. And about Burnout: Paradise... where are you getting your numbers... because that claim is both ludicrous and idiotic... For example: Forza 2 in the month of June 2007 debuted at #6 and eventually moved into the 5 spot selling 500,000 copies... Burnout was in 1st for both consoles in January 2008 and is continuing to sell AMAZINGLY given their after release support. All of this is off topic, I know, but you brought the fight to me with your sheer arrogance. |
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#3
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Thanks for the warm welcome. I agree with Butterfield to a large extent and I would love to see the damage model be as complex as it is in the PC version of the game; however, I don't think it's too much of a big deal when it boils down to it.
I'd rather take a slightly 'dumbed down' damage model and great 'everything else' over super accurate damage and empty game lobbies. I don't wish to sound too hyperbolic but my point is that I don't think that the (God I sound like a snob here) 'masses' will appreciate simulation like we do. The majority of XBOX Live players I know simply like to plug and play*. IL-2 BoP's learning curve is still going to be steep to a player who is used to arcade style flying games and I doubt that they'll stick around very long to appreciate the nuances of having individual aelerons shot off! So I think it's a matter of give and take. 1C are breaking into a new market and they have to attract new players whilst remaining as loyal as they can to their current player based. I think that they're doing mostly everything right and I'm certainly going to be more forgiving since this is their first attempt. This game certainly beats the living daylights out of H.A.W.X, Blazing Angels and that new one which is coming out which looks rubbish...Heroes over Europe. *I may be wrong when it comes to applying my perspective to a wider context: I'm just writing from experience and I've only been exposed to what probably is a small percentage of XBOX Live players. ![]() |
#4
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Maybe this is different today. Or wait, actually it's not. The reason why console players are playing dumb games is that they hardly get anything else. IL-2 tries at least to go into a different direction and if the success proves that they were right we may see a sequel that will hopefully include also a more complex damage model like in the original PC game. Give the publishers a bit of time to see that their decision to go down the sim route was right ![]() |
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#6
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#7
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ummmm all the way to the bank. Publishers publish what sells. Instead of telling them they are dumb for selling things. Work on your fellow gamers.
It will work better. To put it another way: If everyone is buying turd sammiches... Soon everyone will be selling turd sammiches. Tell everyone to stop buying it. Make mine a Ham and Swiss with amazingly detailed holes coded in. Last edited by IamKFAM; 08-06-2009 at 04:11 PM. |
#8
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I guess, if BoP won't succeed there won't be any console realisitc flight sim game in next decade. EDIT: Hadn't meant it to sound like a blackmail ![]() |
#9
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The only way consoles are ever going to get a full sim is by approaching it gradually like BoP - by primarily creating an arcade flyer and sneaking in as many optional sim elements as they can for the fanatics. Until a sim developer is in a position where they don't have publishers calling the shots for them they're going to have to focus on the majority. Hopefully BoP can raise enough eyebrows to become the 'Forza' of console flying games, gain a little prestige in the console industry, and be given free reign to venture deeper into the sim territory than normal. I think the game itself, judging from the demo, is great - I'm actually more worried that not enough people know about it, or will actually pass it up thinking it's too much of a sim (due to the IL-2 moniker). Provided BoP gets some proper marketing I'm positive it'll do well enough for a sequel - a good BoP + flight stick bundle couldn't hurt either! *grin* And before I get the whole "I know more than you.." internet-know-it-all treatment I'll just note that I'm a professional game developer, with multiple current-gen console titles under my belt. When you're making a console game you have to pick and choose your battles - no developer gets to do everything they want to. A lot of things fall outside of the publishers focus (like wheels coming off) and just have to get dropped due to time constraints. |
#10
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+1 in my book. But actually to add to your point. I don't think that it will get the recognition it deserves because of the IL-2 moniker not registering AT ALL, let alone being tied to sims. I had NO idea what IL-2 was until I got the demo and WHAM! my dreams had come true. This is what I have always wanted out of a game but have never been able to effectively pursue it because of my love for Mac's... damn Apple... |
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