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Cryostasis First-person shooter meets survival horror set on a frozen Soviet ice-breaker trapped in the ice on the North Pole. |
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Thread Tools | Display Modes |
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#1
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This looks promising...
\data\scripts\gfx\icicle.gfx : procedure GFX_IciclePart.Init { speed.z \ srand 0, 2 speed.x \ srand 0, 2 aspeed.alpha \ srand 0, 2 aspeed.beta \ srand 0, 2 aspeed.gamma \ srand 0, 2 lifetime \ srand 20, 1 } procedure GFX_IciclePart.Draw { alpha \ sawtooth 15120,-15120,-1,0 render_model } procedure GFX_IciclePart.Run { gravitation 8 check_collision } procedure GFX_IciclePart.Collision { reflect 0.2, 64, 128 get_objectdata "gfx_params" if (gfxobj.param1 = 1) exit gfxobj.param1 = 1 set_objectdata "gfx_params" } Anyone else want to pitch in here? |
#2
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How about this? (don't have time to check it out)
.\data\scripts\init.cfg: d.falling_icicles 1 Anyone interested in helping? |
#3
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Unfortunately I can't do any of that coding stuff, sorry
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