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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Big work really. And then bug problems for third party.... and later with each addition of new aircraft type or model we need to make separate code and new holder in 3D for just this purpose. Way too expencive just ofr the nice feature. |
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#2
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#3
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Duuuuuhhhhhhhhhhhhhhh Quote:
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#4
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I remember reading something like five euros or dollars can't remember exactly. I don't think they have finalized any price but if it's in the 10 dollar range its cheap. I doubt very much that it will be anywhere near $30+ dollars that could alienate many in the community. Although like you say a few companies are able to sell $30+ dollar aircraft to the CFS community. I've never bought one so I'm not sure of the quality, but if they are of high quality with many working avionic systems, thirty dollars is still very cheap. Again I doubt this will be the case with ROF aircraft. |
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#5
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Very nice to have some confirmation from Mr. Maddox about the upcoming SoW features.
The way i see it, SoW will be the "Linux of simulators"...a modular engine that anyone can modify and tailor to simulate different things, from aircraft to race cars. It's not only very clever of them to take the extra time and develop something that can be used in more popular game genres that sell more games, it's also very good for us because of all the added functionality and content we will see emerging after some time. If there's so many people modding IL2 in an unofficial and difficult way, i suspect there will be even more in SoW if they have tools that will make the job easier and cheat-proof. |
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#6
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#7
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The way I understood it when discussed was approximately $10-$15 per pack and there would usually be at least 2 aircraft as well as other additional content per pack. That was some time ago (maybe 2 months?) and could have changed, but regardless, it wouldn't be prohibitive to those interested and already playing the game. All of the patches, and subsequent new content included, made anticipation and excitement in the IL2 community grow to a virtual crescendo. When PE2 and Manchuria were close to release and slated to be "paid" add-ons, most people were more than happy to support them and the flight-sim community in general by proxy. Like it or not, things are what they are and if the price is too high, bugs too frequent and quality too low, people won't buy it or perpetuate it with continued purchases of add-on content. If it IS of high quality and bugs are few, those interested will, no doubt, support it. Look at the other end of the spectrum...Warbirds. It's pay-to-play. I don't like it and never got beyond my initial purchase. It sat on the shelf and hasn't even been on my HD in over 6 years. The quality wasn't there and the detail was spartan compared to IL2. Regardless, it still has a viable, enthusiastic (if small) following. I don't think the RoF developers are looking at taking the sim world by storm (I could be wrong though). What I think they are trying to do is bring an era (WWI) back into the current level of detail and quality possible with the latest hardware and developement software. If they are successful at that, I'm "all-in". That doesn't mean I'll forsake my greatest interest (WWII combat flight sims),b ut for me it doesn't have to one or the other. My .02c |
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#8
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As far as I'm concerned, ROF should stand for "Rip off fans" instead of Rise of Flight.
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#9
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I ment the modern FS models with complex avionics if modelled could hit a $30+ dollar price point.
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#10
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With the high cost of development, and time, it's easy to understand their business plan. I don't mind supporting them early on and hopefully the support will be large enough for them to build on what appears to be a very good base. What I see so far is a very talented ROF team that could use our support to establish themselves. ROF could blossum into the gold standard of WW1 flight sims. The initial thirty-nine bucks is a very cheap night out.
My only complaint would be it should have been something like six aircraft available then pay a nominal fee for each additional aircraft. That said Oleg was able to sell additional maps and content, but ROF only has one map with conscentrated WW1 activities. So their avenue of revenue is with the aircraft sales. |
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