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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-24-2009, 01:43 PM
Thunderbolt56 Thunderbolt56 is offline
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All RoF comments aside (though they ARE appreciated), it's nice to see you take a few moments to post your thoughts here Oleg.

It's exciting to read the level of detail and complexity being built into SoW including a possible basic ground-handling model for other vehicles. Obviously, my greatest desire is to have great flight models, detailed damage models, a powerful mission builder and an easy multiplayer capability. Those are the things most important to me.

The complete environment is usually underrated by many (myself included) and having the added detail in the ground objects really is important to create an overall "feel" and add immersion.

Again, thanks for taking the time to post some of your thoughts.


TB
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  #2  
Old 06-24-2009, 02:23 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
All RoF comments aside (though they ARE appreciated), it's nice to see you take a few moments to post your thoughts here Oleg.

It's exciting to read the level of detail and complexity being built into SoW including a possible basic ground-handling model for other vehicles. Obviously, my greatest desire is to have great flight models, detailed damage models, a powerful mission builder and an easy multiplayer capability. Those are the things most important to me.

The complete environment is usually underrated by many (myself included) and having the added detail in the ground objects really is important to create an overall "feel" and add immersion.

Again, thanks for taking the time to post some of your thoughts.


TB

Ground modeling is importnat for all modes of gameplay in flight sim. From single to online. Ground targets define the ouput of online wars, etc... Its targets for bombers.
In one of modes of BoB online ground objects will define all the ways of gamplay.
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  #3  
Old 06-24-2009, 02:37 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Ground modeling is importnat for all modes of gameplay in flight sim. From single to online. Ground targets define the ouput of online wars, etc... Its targets for bombers.
In one of modes of BoB online ground objects will define all the ways of gamplay.
So I guess (campaign wise) for a RAF pilot, a high kill rate Vs fighters will mean nothing if the bombers get through to their target. Or the same for a Axis fighter pilot if the bombers fail to damage their objectives.

Will campaign success be based on what percentage of a target is protected or destroyed?

Cheers! Oh and thank you for the countlesss hours of enjoyment and frustration I have experienced in IL-2. I am looking forward for even more in BoB!

Last edited by Skoshi Tiger; 06-24-2009 at 02:40 PM.
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  #4  
Old 06-24-2009, 04:50 PM
J9 Austin J9 Austin is offline
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Thanks for the reply Oleg. Whatever ROF turns out to be we're all still hoping BoB gets here soon.
Best of luck and good hunting
AP
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