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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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but when in the last weeks i did more background reading on what the RoF creators themselves actually said, about their current game, their sales model, and the way they plan to go forward, i got a different perspective on what they are doing look at it this way, would anybody here really consider buying a full price aviation sim with only 2 flyable planes that are not even historically matched as opponents in the sky, one small map, only daytime weather, static cloud displays and static weather patterns, an empty in game world with only the odd token few trucks or tanks in one spot as mission objectives, "famed" flight modeling that produces takeoff and landing distances 4x longer then real life, only summer season for all maps, etc.... add to that you need to be 24/7 online to even play offline single missions, no real dynamic campaign, only 5 against 5 online servers where you have to wait your turn to rejoin a game after getting killed, no coop servers, no campain servers..........need i go on further ? the obvious answer is no, we wouldnt. but that is exactly what they are selling right now at the price of a normal full game and here is the kicker, to get more maps, more planes, more objects, more seasons, you will have to pay for each item. then i saw several specific posts from several RoF employees themselves, and this indicated that the missing content in the current game is very deliberate and could have been included from the start, for ex most of their main addon planes for RoF are already finished and they will put them for sale in a gradual manner to keep generating income, and here is the surprising part, that their next project is already started and will focus on ww-2 the main problem i see is that RoF really lowers the standard of what we expect from a decent flightsim, however good it looks and might fly. add to that a limited customer base for flight sims in general, and it can reduce the rapidity that olegs new product can penetrate the market. we have been incredibly lucky with oleg's products in the last years it seems, and if this RoF crap is going to be considered normal in the new future as a game, we'r all in trouble as flightsimmers. Last edited by zapatista; 06-22-2009 at 12:46 PM. |
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#2
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Not only that... I for one am not crazy about the idea of paying peicemeal for things that should be in a sim IMO. 1C has raised the bar... any real contenders will have to meet it or go home. Last edited by Bearcat; 06-22-2009 at 01:49 PM. |
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#3
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Hmmm. Mixed feelings about Rise of flight at the moment. I was initially very enthusiastic about the sim, having much interest in that era......But recent things coming to light are making me think again. The AI looks incredibly unresponsive when under attack judging from a lot of YT vids I have watched, sometimes it looks like it has taken them an eon to realise they are under fire. The also seem to suffer from the "gang bang" mentality on the friendly side, ala at times IL-2, with 2-3 friendly AI getting in the way of player shots, and seemingly recklessly risking collision with you. Maybe this is harsh, and I do not know how configurable AI difficulty settings are.....Its possible that the makers of these vids had them on "lower" settings, I would hope, as they are just getting used to a new sim.
Now I'm no Physics "Major", but as impressive as some of the effects look, some of them do not look quite right to me. A plane diving at a collosal speed regardless of its weight is going to build up a lot of mass and energy, right? It just seems sometimes that they just crumple like the paper aeroplanes I used to throw at my maths teacher as a kid, when they were'nt looking RE the paying for add ons scenario, I understand the POV that more should be included in the original release, but consider this. Haven't we as simmers been perhaps "spoiled" over the years with free addons, particularly from Oleg and Co? Lets make no mistake, they are in this to make money, and more accurately HAVE to make money, or they will go under like so many before them. A flight sim company succeeding is good news for all of us I believe, because this genre is small enough and arguably endangered as it is. I guess I fall into the "wait and see" box, I will keep tabs on user opinions as to be honest I don't really know enough about it as of yet. I'll play the demo when it is released, and take it from there. Like Fox Mulder, I WANT TO BELIEVE, lol.....But by nature have always been a bit of a doubting Thomas Last edited by RCAF_FB_Orville; 06-22-2009 at 03:33 PM. |
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#4
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Coming soon!
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#5
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It will be interesting to see where ROF is in a year and half's time when SOW gets released, maybe it will have escalated by then and be a much bigger sim. At the moment it does not interest me that much.
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#6
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*waves flag with black shark on it*
There's a couple of great sims out at the moment, I think we're very fortunate. 1C would appear to be the benchmark now, but I don't think we can dismiss others as filler. And as has been said earlier, flight sims just get harder and more expensive to produce as time goes by, and sell to fewer people. I wish we wouldn't whine so hard, when the alternative is considered. |
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#7
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(quote)Oleg Maddox
From third party in time we may see controlable u-boats and ships, tanks Oleg do you think it possible someday for a total land, sea, and air on-line simulated war useing SOW engine. With the introduction of drivables, be it land and sea it seems possible to me
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#8
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If it will go with success then we will be free to add more and more features to help third party to release their dreams. With the release it will be ready for third party modeling of aircraft, ground objects (both static and AI), online maps, controlable by player guns. But our external special tools for inserting of these objects will be ready a bit later than the release of the sim itself. It will be separate tools for free downloading and use. I think it is possible to get flight sim as a flight sim, where we have aircraft as main heroes with simplified model of control for tanks, cars, torpedo boats of drednauts. I don't think we are going for modeling of all the personel positions of drednauts... Simplified controls of these ground objects need to be present due to standards of other games that to invite in our niche more non-fligth simmers. I think the next code that we will release with the tools should be drive-able tanks, cars(with ability to dive and shoot from MG of this military car) and torpedo boats. Am I right? PS. Also... there is real complex tasks that to make all this alive and with superb playablity... We will need also to give user of tank(ship) to command other AI tanks (ships) Last edited by Oleg Maddox; 06-24-2009 at 11:12 AM. |
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#9
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#10
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(quote)Oleg Maddox
Am I right? Have you ever been wrong?
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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