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#1
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Seeing as tracers are as deadly as any thing else it would be weird if they didn't make an impact/damage. |
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#2
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#3
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I've tried to find the article I read, but no luck. I'm sure there was mention about the velocity of the tracer bullets at impact range had something to do with decreased damage.
I am refering to the .50 browning. No doubt the inability of enemy pilots to see the tracers would've helped keep the all important factor of surprise. One more thing that I remember reading was that at the end of the loadout they used to have 5 tracer bullets in a row, this was to indicate to the pilot he had run out of ammo. But also let the enemy know that too. I think it would be interesting if we could disable tracer bullets in game, and have the upper hand on the AI. |
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#4
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If the AI can see you through clouds and on the other side of a hill not having tracers won't make a difference. Flyingbullseye |
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#5
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OK...yep thats a bummer too.
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#6
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I do remember that some allied aces opted for no tracers, for reasons already mentioned.
Adolph Galland seemingly escaped the attention of a few P51's by firing his guns while being chased. He fired his guns (for no reason at all !!) but he thinks that the tracer smoke and discarded shells hit his persuers a/c causing them to break off the chase, thinking there was an axis plane firing at them. The shell 'streak' (long tracer line) is so unrealistic and a visual effect of film cameras that capture a frame image of 20mS, where the shell streaks by. It should really be a point (shell image) and nothing else. The tracer smoke trailing behind the shell |
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#7
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The quote I remember is this:
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#8
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Also you can enable Arcade=1 in the config.ini file and examine up close each impact and where it hit with what sorts of effects (explosive or AP) each bullet had. Something else you can try is fly a Yak or La-5/7 equipped with the ShVAK 20mm cannon. There is only one or two tracers per several bullets. It takes a while before another tracer comes out.
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