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#1
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Doesn't Sacrifice + Time-Back allow you to restock units, as opposed to just Ressing them? We could really do with a good sticky that explains these tactics.
Last edited by Akimbo; 05-28-2009 at 07:13 PM. |
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#2
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Quote:
Is Time-Back an ability of the Death rage spirit? Edit: Confirmed that it is. If I Sacrifice a troop can I then res it back to full w/ Inquisitors, increasing my total stack sizes without losing any troops? Last edited by Cinderfall; 05-28-2009 at 10:25 PM. |
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#3
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Yes but u must be carefull to not exceeed number
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#4
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Sacrifice allows increase a stack but that is tedious tactic. In normal mode it doesn't worth at all to suffer this. Also in normal mode there's no need to use any Inquisitors. In fact it's better to learn minimize number of death than rely on resurrect.
For sure some unit types will get limited but that's a good occasion to change and try new troop types. It's sure that it isn't good to replace a stack with another stack with weaker units but at the point of the game you are you shouldn't use already Knights that are strong later units. You won't find stronger or as strong than knights until later in the game. There are many unit sources in Dwarf area and you perhaps get some bad luck and a temporary lack of good unit. Typical good unit types you get at the point of the game you are are:
None are as good than Knights nor as special as Inquisitors but there's a lot to do with all of them. With some you should better use a reserve stack to have reserve to refill the stack, like Sea Dog, Royal Snake, Griffins. With Ghost and Cursed Ghost it's also useful to use a reserve stack for them even if it's possible to not do so. For some basic tactics to minimize number of death and not rely on resurrect or sacrifice:
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#5
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Wow, thanks for all the info Vilk. I had the Ancient Bears for a long while, but started using the Knights when I realized how much sturdier they were. Good to know I'll get more in late game. I'll admit I haven't experimented with a lot of other units, I'll try some of those that you mentioned.
I'm really loving the Shamans though. Life totem is a great AOE heal to prevent losses if I stay on defense, Death totem attracts a lot of attention like you said, and they hit like a truck too, move well and have good defense. Probably my favorite unit so far. |
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#6
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Yes Shaman are excellent units, alas in some game you won't get enough of them until late in the game and sometimes until very late.
You can't compare Knight and Ancient Bear, the first are quite stronger. But if you have learned the Knight special attack through a warrior skill, then they become even stronger. You'll get infinite supply of Knight and Horseman later in the game. There's one unit you should have since soon in the game and that can be useful even up to the point you reach, that's the Alchemist. They seem weak because of a too high Leadership cost but those are excellent anyway to use for minimizing number of death. You'll find many more tactics through posts of this forum, check thread around Spells, usually people explain why they prefer a spell and what favorite tactic they use with it. |
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#7
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I never did get on with Alchemists, they never seemed to do enough damage for my liking.
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#8
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Yep, me neither, not a big fan of Alchemists.
The only times they excel are battles that will get really packed, like the one in the Orc Embassy, etc. |
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#9
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Their leadership is very high for a level 4 unit. They are difficult to use because of their unique standard attack and their slow speed. Their ability to attack above obstacle and hit multiple opponents is interesting. Their range ability and high health are interesting stuff.
For example they are interesting like you quote when there are many units but also with obstacle like often in swamps but also like often in pirate islands. They are also very interesting against a stack you slow down. They are a sort of half long range unit quite unique in the game. In the beginning of the game they are excellent units and you are guaranty to find a good amount of them in swamps. During pirate islands they are still good units, priest or archer aren't better for me. They do a better job of mixing long range and short range than Shaman because range of 3 and movement of 2 give them a sort of fake speed of 5, not really but sort of. I prefer Shaman because of totems and real long range attack more powerful but Shaman can't do the same type of job because Shaman speed of 2 offer you very few opportunity to use their normal attack and that's quite different for Alchemist. |
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#10
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alchemist are perfeect for darion!
but exchange them as soon as able with alchemist and horseman u can clear whole darion ^^ with ease! alchemist got alot of hp and got nice bottles perfect for killing thorns or undead ^^ |
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