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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-21-2009, 10:47 AM
C6_Krasno C6_Krasno is offline
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Quote:
Originally Posted by idonno View Post
It has always been a major shortcoming of IL2 that surprise attacks are impossible, as if the gunners lived at their guns 24/7. Surprise attacks were not uncommon in real life.
Please excuse me for OT and delete this post if you want, but you can "fake" these surprise attacks by setting the detection range of the AAA to a quite low level. This way, the AAA won't see you until you cross this range, and then it will fire at you as long as you remain in its fire range.
  #2  
Old 05-21-2009, 02:53 PM
idonno idonno is offline
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Quote:
Originally Posted by C6_Krasno View Post
... you can "fake" these surprise attacks by setting the detection range of the AAA to a quite low level...
Yes, but it's not quite the same. If the range is set too short, you might not set off a lot of the guns, even with repeated passes. If the range is set long enough to activate all of the guns, you will have them all open up on you on the first pass, which defeats the purpose.

In a well executed attack, it was sometimes possible to make the first pass before some (or even many) of the guns could be maned at all. Subsequent attacks, however, could be on the verge of suicidal.



I.D.
  #3  
Old 05-21-2009, 09:57 PM
flyingbullseye flyingbullseye is offline
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Oleg, since you have in your possession ROF, how are the PC requirements in that sim compared to SOW? Higher, same?

Flyingbullseye
  #4  
Old 05-22-2009, 09:18 PM
Lancelot Lancelot is offline
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Well, some questions/requests from my part:

1) Will we have ships with some AI. I mean, performing evasive maneuvers to make more dificult hiting them with bombs and/or torpedoes.

2) Will we have small, medium and large fleets as a whole? I mean transport convoys with destroyers moving around, or strike forces that move in formation, and so on. Instead that to have to put on the mission builder one ship at the time. Or creat fleets by our self and place the on the map like a single object.

3) Will you keep or improve the possibility to modify the "rate of fire" of flak from ships like we have on IL-2? Its a very good thing and i hope we will have it also on SoW.

4) Will be improved the damage that anti-tanks guns do. One problem i have witi IL-2, is that with some tanks could be hit countless times by anti-tank guns and still live like nothing happened, and the anti-tanks guns being destroyed one at the time, becoming completely useles. This forced me to use tanks instead of the anti tanks guns on their positions in order to have some decent ground defense.

5) Will the anti-tank guns rotate to hit the tank from the side or rear if the tank pass by?

6) Are you planning on modeling real important naval bases like, for example, the german submarine bases set on France. With their huge bunkers and all?

7) Will we have bunkers with improved damage model. Concrete bunkers can't be destroyed with small bombs or rockets, they need direct hit of heavy-bombs or ship shells, etc.

Will we have hard or soft targets with seccondary or bigger explosions or bigger cloud colummns?. Small, medium or large ammo or fuel depots for example.

9) Will we be able to set a particular building, or group of buildings, as an objective? For example, a church, factory, house, etc. Buildings that are already on the map.

10) Can we have whales and dolphins and be able to see them under water or jumping over it? .
Even better, can we have sharks attacking downed pilotos . Uhhmm, better not, this would hurt the pg rating. Sorry, i got carried away by my morbosity.

Thanks for the hard work!
  #5  
Old 05-23-2009, 12:52 AM
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zakkandrachoff zakkandrachoff is offline
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VVVery good post Oolegggg !!!!






buth i whant external views of He 111

(i don't like fly bombers (i like ME110) buth i want compare the HE 111 of Storm of War whit the HE 111 of Birds of Prey)

bye
  #6  
Old 05-23-2009, 05:00 AM
Lucas_From_Hell Lucas_From_Hell is offline
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Well, another question here.

Will we be able to set bigger flights in Storm of War (like setting a 7 plane flight instead of putting one with 4 and another with 3)? It would make things way more dynamic.

And will the mission builder have the power to choose the formation AI flights will fly (like setting that A Flight will fly VIC formation, top cover, and B flight will fly line abreast, close escort)?

And one more that bothered me many times in IL-2: mixed planes formation. Sometimes I wanted to set things like a Spitfire leading three Hurricanes, or a single 190 leading its 109 to battle, or a P-47 flight with one pilot flying a Razorback while all the others are in bubble-tops, same with the Mustang, but I couldn't. This would make historical accuracy way bigger, and would also improve the gameplay.

Thanks in advance, and all the best to Storm of War team, good luck on the final 20% (presuming that you are still in the 80% Oleg mentioned on SimHQ).
  #7  
Old 05-25-2009, 08:18 AM
Skoshi Tiger Skoshi Tiger is offline
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In the picture posted on the 22/5 The Wellington has 'bent' flaps.


Two questions:
1) Does this indicate that the aircraft skins can be deformed for certain types of damage?
2) if we have minor collisions with other objects\ground will the aircraft get dented/deformed or pannels bents back?

Cheers!

Last edited by Skoshi Tiger; 05-25-2009 at 08:21 AM.
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