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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Hi Oleg, a graphics question.
In IL2 we have two options, either openGL or DX. In the past nvidia cards did better with openGL and if used the current ATI cards do better with DX 10.1. Will you offer the two options of openGL and DX but use DX 10.1 for the ATI users giving the community the best of both worlds? Flyingbullseye |
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#2
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Lucas,
oleg already answered that no gore and no swastikas etc.. will be in BoB, to maintain PG ratings and comply with certain countries legal systems (no swastikas allowed in germany for ex) |
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#3
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Quote:
From Oleg on page 1 of this thread text Quote: 9) My question is: on what operatiing system SOW-BOB will run? Will it be based on OpenGl as Il2 was or DirectX? Will it be DirectX9 or 10? Or both? Oleg: OpenGl - still main. ************************************************** ************************************* Oleg: Regarding being able to join a COOP mission in progress, as you have stated if the option is selected by the host this allows pilots to join a Coop in progress replacing an AI slot, will this also allow pilots to select an aircraft within the Coop mission if they have been shot down and take an AI seat without leaving the Coop and having to rejoin ? Cheers Last edited by KG26_Alpha; 05-06-2009 at 11:15 AM. |
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#4
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Hi Oleg,
Can we have an option for a server setting to turn OFF points in dogfights? |
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#5
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Quote:
presumably this will have an on/off setting in the options, so some servers can use "dead is dead" |
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#6
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Oleg, will AI flying in bomber formations be dynamic, able to close ranks well when one of their number is shot down?
For the later mods of SoW, that would be especially noticeable in the complex USAAF formations. |
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#7
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Gripes, whines, complaints, rants, release date questions, and other disgruntled postings will be edited or deleted from this specific thread.
This thread, Oleg Maddox #2 is dedicated for users with sensible questions to Oleg about the upcoming BOB SOW application. The first two pages of this thread have a large composite of questions and answers by Oleg to users. You might check there before you make a new posting to assure your question has not already been answered. The rest of the forums is open as always and standard forum rules apply. Thanks Last edited by nearmiss; 05-08-2009 at 12:03 AM. |
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#8
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Will SoW make reflective skins and sun-reflections possible?
Many reports state that canopy and late in war the polished metal of the US-fighters sometimes reflected the sun, making them visibile over large distances. Will this effect be available in SoW and would you see a difference between a polished P-51 and a dull olive painted in terms of reflections? |
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#9
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Hi Oleg,
Will it have "post processing filtering"? Thank you |
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#10
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Hi Oleg, could you tell us at the current level your at with this development whether the game engine runs significantly better with Nvidia cards running in SLI mode, we have seen that even most recent game releases only show a marginal FPS increase when running dual/triple/quad setups. Or are you not at that stage yet.
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