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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-05-2009, 09:43 PM
flyingbullseye flyingbullseye is offline
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Hi Oleg, a graphics question.

In IL2 we have two options, either openGL or DX. In the past nvidia cards did better with openGL and if used the current ATI cards do better with DX 10.1. Will you offer the two options of openGL and DX but use DX 10.1 for the ATI users giving the community the best of both worlds?

Flyingbullseye
  #2  
Old 05-06-2009, 04:11 AM
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zapatista zapatista is offline
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Lucas,

oleg already answered that no gore and no swastikas etc.. will be in BoB, to maintain PG ratings and comply with certain countries legal systems (no swastikas allowed in germany for ex)
  #3  
Old 05-06-2009, 09:31 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by flyingbullseye View Post
Hi Oleg, a graphics question.

In IL2 we have two options, either openGL or DX. In the past nvidia cards did better with openGL and if used the current ATI cards do better with DX 10.1. Will you offer the two options of openGL and DX but use DX 10.1 for the ATI users giving the community the best of both worlds?

Flyingbullseye

From Oleg on page 1 of this thread

text

Quote:

9) My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?
Will it be DirectX9 or 10? Or both?

Oleg:
OpenGl - still main.


************************************************** *************************************


Oleg:

Regarding being able to join a COOP mission in progress, as you have stated if the option is selected by the host this allows pilots to join a Coop in progress replacing an AI slot, will this also allow pilots to select an aircraft within the Coop mission if they have been shot down and take an AI seat without leaving the Coop and having to rejoin ?

Cheers

Last edited by KG26_Alpha; 05-06-2009 at 11:15 AM.
  #4  
Old 05-06-2009, 02:37 PM
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JG52Uther JG52Uther is offline
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Hi Oleg,
Can we have an option for a server setting to turn OFF points in dogfights?
  #5  
Old 05-07-2009, 01:58 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Oleg:

Regarding being able to join a COOP mission in progress, as you have stated if the option is selected by the host this allows pilots to join a Coop in progress replacing an AI slot, will this also allow pilots to select an aircraft within the Coop mission if they have been shot down and take an AI seat without leaving the Coop and having to rejoin ?

Cheers
oleg already previously mentioned that when flying an aircraft in BoB (or you get killed) you will be able to switch to another AI aircraft in flight while the game is still running (and when in an aircraft you can switch to any crewman position in the same aircraft to)

presumably this will have an on/off setting in the options, so some servers can use "dead is dead"
  #6  
Old 05-07-2009, 04:19 AM
Buster_Dee Buster_Dee is offline
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Oleg, will AI flying in bomber formations be dynamic, able to close ranks well when one of their number is shot down?

For the later mods of SoW, that would be especially noticeable in the complex USAAF formations.
  #7  
Old 05-07-2009, 11:47 PM
nearmiss nearmiss is offline
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Gripes, whines, complaints, rants, release date questions, and other disgruntled postings will be edited or deleted from this specific thread.

This thread, Oleg Maddox #2 is dedicated for users with sensible questions to Oleg about the upcoming BOB SOW application.

The first two pages of this thread have a large composite of questions and answers by Oleg to users.

You might check there before you make a new posting to assure your question has not already been answered.

The rest of the forums is open as always and standard forum rules apply.

Thanks

Last edited by nearmiss; 05-08-2009 at 12:03 AM.
  #8  
Old 05-08-2009, 07:52 AM
Feuerfalke Feuerfalke is offline
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Will SoW make reflective skins and sun-reflections possible?

Many reports state that canopy and late in war the polished metal of the US-fighters sometimes reflected the sun, making them visibile over large distances.

Will this effect be available in SoW and would you see a difference between a polished P-51 and a dull olive painted in terms of reflections?
  #9  
Old 05-08-2009, 01:59 PM
dgeorge04 dgeorge04 is offline
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Hi Oleg,

Will it have "post processing filtering"?

Thank you
  #10  
Old 05-09-2009, 01:21 PM
Tree_UK
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Hi Oleg, could you tell us at the current level your at with this development whether the game engine runs significantly better with Nvidia cards running in SLI mode, we have seen that even most recent game releases only show a marginal FPS increase when running dual/triple/quad setups. Or are you not at that stage yet.
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