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#1
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Zeke... do you have the image you were going to post? I am confused still...
When I go to Heights and set the Water Altitude to -10 ... it will not keep any # lower than zero. >Edit -> Ok I got it working... placed a large river and scaled it up .... you must go into TERRAINS and set Ground/Shallow Water or any other terrain down also... so you will see the water splash effects... Heheh swamp is funny... My soldier vanished to the Piranha! Ok... so a few things... my water altitude won't set below zero... and also how can you place just a large mass water object on the map or is there one? Am doing a jungle/swamp and it is going to take ALOT of water objects... was thinking could get by with just a super large one but scaling it seems to change the water texture detail (makes it worse)... Ok so it seems ALL the swamp terrains will just suck up your infantry... and Swamp terrain will suck up your vehicles too... hmmm Wanted to add in mud and puddles to slow down troops and vehicles... any ideas? Last edited by Prowlinger; 04-23-2009 at 07:51 PM. |
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#2
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Quote:
![]() When I go to Heights and set the Water Altitude to -10 ... it will not keep any # lower than zero. Quote:
Quote:
Quote:
~Zeke. |
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#3
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Prowlinger. I found that regarding the water settings mine kept reverting to zero until I set them and then hit the 'Enter' key on my keyboard.
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#4
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Quote:
~Zeke. |
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#5
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Zeke... can you get any SWAMP terrains to work correctly?
All of them swallow up infantry... but not vehicles. I am thinking they did complete these terrains and may redefine them for the Japanese swamps etc coming soon.??? |
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#6
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You should use the TERRAIN PP "Ground" and then pick "Mud" from the TERRAIN FX menu... (just scroll down and you will see the words "Mud" and "Puddle". Using the TERRAIN PP "Swamp" always drowns your guys...
~Zeke. |
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#7
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Super! This makes more sense...
A few more questions... 1. Can you ramp a height from point A to point B with the heights brush? 2. Is there a command to "smooth an area" instead of settings the brush to the lowest settings it will go and brushing down height 1 time? 3. Can you explain what the 4 borderlines exactly do? So far... YELLOW = Player units max distance... (Seems AI can go beyond that?) Fog also starts here and goes to the edge of the green border. GREEN = Max distance you can see period... Fog ends here. LIGHT BLUE = ??? MAGENTA = ??? 4. When placing textures ... I seem to be having a hard time finding certain textures that blend with one another (when they don't perfectly blend they make hard edge lines) Is this just an error in the editor or do you have to find the perfect textures overall? (Having a tough time finding blending textures for a jungle / wet sand mix) Even when I import all the textures from say... FRONTLINE11... half of them show hard edges when placed... I would think all textures would perfectly blend regardless? Please correct me if my descriptions are wrong above... Last edited by Prowlinger; 04-24-2009 at 04:51 PM. |
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