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Battle mode Strategy, hints, questions

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  #1  
Old 04-17-2009, 02:54 PM
BB Shockwave BB Shockwave is offline
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Originally Posted by Elwin View Post
It is, +5 attack +5 int is much, actually its the best item in game. I was sad that i had this item only on 1 of my 3 games ( my killer sprites would be more powerfull )
Hmm, I did not need attack that much, but Rage was much harder to accumulate (with a paladin) so I chose to let it as the Pain Skull. Was very effective, I could usually use Time Back in the first round already if needed.

I guess for a warrior, the +5I is much more usefull as he already gains Rage very rapidly, but for a Paladin or Mage the +50% rage increase is a life-saver.

That said, I hated how we had to fight through so many battles to decrease it.

A note to the designers - I think the "unlocked after 50 victories" number should be moved down to 25 or 20... Simply, there are not enough battles for that. I got the Magic pendant in Demonis, and even by the end of the game I could not get the +10 Magic runes, there were not enough battles for that.
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Old 04-17-2009, 03:27 PM
Elwin Elwin is offline
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50% rage but 50% less mana, for mage its esential ... i prefered death skull. And i had bad luck with timeback i got lvl 1-4 after fight with bagud -.-

NAh, there are quite much battles left even if u were in demonis, u have also grmlins castle for aditional fights.First thing is that u can get to demonis when creiston mines are open, it requires a little sneaking but atill very possible.I always do that way. get all the stuff from demonis which is posssible without fight ( and the onyl one which is not possible is marrying Xeona ~~)
And the most important thing items are random so it can be either in Kronberg Castle or in murock( then its really too late)

Last edited by Elwin; 04-17-2009 at 03:35 PM.
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  #3  
Old 04-17-2009, 05:51 PM
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Ryastar Ryastar is offline
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Originally Posted by BB Shockwave View Post
Hmm, I did not need attack that much
What do you mean, you don`t need attack that much? It`s only the most important non-leadership stat in the game, with the possible exception of int, and, oh wait, the dead skull gives both. I`ve personally never had any rage problems as a mage, and was way more interested in getting the 5 att and 5 int. You can NEVER have enough of either stat, and I cannot see how a 50% rage increase can ever be better.
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Old 04-20-2009, 03:56 AM
Saridu Saridu is offline
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There's a reason I don't fight weak/very weak mobs as I play through, just in case I later find one of the victory items.

Last game my warrior (yes warrior folks) found the skull at the undead castle yup the one in the cemetery

I had it finished before I went to Freedorn Islands

This of course was the same warrior who's best chest armour was an archmage robe (post demonis) but I'm a warrior wahhh!!!
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Old 04-20-2009, 12:39 PM
BB Shockwave BB Shockwave is offline
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Originally Posted by Ryastar View Post
What do you mean, you don`t need attack that much? It`s only the most important non-leadership stat in the game, with the possible exception of int, and, oh wait, the dead skull gives both. I`ve personally never had any rage problems as a mage, and was way more interested in getting the 5 att and 5 int. You can NEVER have enough of either stat, and I cannot see how a 50% rage increase can ever be better.
I found attack not that important - sure, you need an average number, but I made it through the game with my Paladin on 12 A, 20 Defense.

There are lot of other modifiers for increasing Attack - my Royal Snakes had double Attack due to Fenora, I had ... well forgot the name, but that skill that gives me +4 A each time I kill a stack. Against Dragons/Demons, there is Dragon/Demon Slayer - plus various Paladin skills and items that give you bonus Attack stat.

That said, I found that even enemies with much higher defense then my attack can be defeated without losses easily, with the combination of Rage spirits, buff/debuff spells and the right tactics. The spell that decreases enemy defense by 60% was essential in beating tough creatures like Cyclopes/Dragons.

Rage on the other hand, is accumulating very slowly for a Paladin to use - with the Pain Skull it was easy to get 20 or more rage in the first round to use for a Glot Armor or Soul Drain.
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