![]() |
|
|||||||
| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
|
|
Thread Tools | Display Modes |
|
#19
|
|||
|
|||
|
OK here we go:
1.Skills The classes have now one unique skill MIght tree -new skill increasing attack -new skill increasing defence -Onslaught skill now gives additional initiative and rage on start on battle -Combat readiness now reduce the damage at first round and gives aditional defence -Bowman commander now increases attack and initiative ( not decreasing leadership as before) -Anger is now not unique but values of it are much lower -nnew skill which increase critical chance at retaliation - there is a also new unique skill but i dont understand what it does at all, previous one seem to be removed as useless, same for training skill Mind tree -scouting skill now also increases inteligience -holy anger is no longer unique it now dcreases demon/undead defence - increased values for glory -a new skil increasing critical chance -a new skill increasing attack and defence -learining skill now also increases int -a new skill increasing speed and initiative -a new skill, hm quite unclear looks like getting more runs and crystals from destroying objects on battlefield. Also increases mana peramanently -a new skilll increaseing morale -a new skill increasing mana and rage - new skill increasing morale for animals and dragons, alos increasing ragge permanently - a new unique skill for paladin which is improved version of old necromancy skill, resurrects up to 100% of dead stack after battle, also increases power of resurrect spell - no more reserve, inquisition and tolerance ;( Magic tree -a new skill increasing intellect - a new skill giving mana when troop was killed by other uints ( spells dont count) - a new skill increasing efectiveness of summoning spells -a new skill increasing int and mana - unique skill higher magic got changed,u can cast now consequently a spell x times per battle which cost is lower than y mana (20 at highest) 2.Spells Therere are few spells added to each school didnt read them carefully, some examples are timeback-like spell, spell converting rage into mana or new spell dealing astral damage. 3.Rewards After doing various things during battle u can achieve special rewards, Some of them: - getting aditional leadership after wining battle without loses (like 200ld for 10 battles, 1000ld for 50 battles) - increasing power of burn/poison after doing that x times - recieving additional rage at start of battle with hero after defeating x heroes - increasing power of traps and geting additional of them at start of battle ( dunno how it will be work) after kiling x enemy stacks by trap - increasing exp recieved by domestic dragon by killing dragons These are general for every classes , every classes also got 2 unique rewards Warrior: -increasing attack after kiliing reptiles -increasing rage after using spells in first 10 round of battle, spells are berserk,ghost blade,dragon arrow Paladin: -incrreasig defence after killing undeads -increasing damage of palainds,pireists and inquisitor after using some speels in first 10 round of battle , spells are heal,peacefullness, bless, ressurect Mage -increasing int after killing orcs -increasing mana after using spells in first 10 rounds, spells are flamig arrow, gresy mist,fireball and one i cant translate Those are some changes, there are also many new things but its so big that so it require mmuch time to translate it and write it, maybe later i will write some more things about units,Zhuanghi also said smg about bounty system i didnt found it yet Last edited by Elwin; 04-15-2009 at 09:06 PM. |
|
|