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#1
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MadMan's Mess v0.2 out! First post updated.
1-ztorm (or any other tripleheader), could you tell me how the weapons look like in 3head mode (effects, shrink, etc...)? 2-For some thechnical reasons, I really want to split the dual heavy MG into two one-handed weapons (so you could wield a HMG and a shovel for example). Any objections? 3-In my attempt to make a fov fix I had to remove the GunPass, which first forced meto write a weapon pullback code (took me a lot of time) and second screwed the weapon positions so they seemed farther from the screen. I roughtly fixed the positions, but I'd appreciate if someone could fine(r)-tune them. 4-I'm still looking for fellow modders willing to help me. Anyone there? |
#2
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MadMan's Mess v0.3 out! First post updated.
I didn't touch the dual HMG for now,I'm still thinking about it... As for the spawn factor, it's 2 for now as a proof of concept, but I'll make it adjustable (1,2,3,4,5,10,100 settings?) The triplehead fix hasn't been tested for now. Can someone with 3 screens tell me if it work?? v0.3 known bugs: -weapons sometimes "flickering" when you get close to an obstacle <-fixed in v4 -during some charge animation, we can see that part of the player arm is missing. -some cloned ennemies (see spawnpoint tweak) that have special scripts (probably cutscene-related) have a dumb behavior. -I couldn't get rid of the outragious weapon bob. <-fixed in v4 or improved at least -total ammo can still be seen when zooming (but is that a bug or a feature?) Last edited by Gniarf; 05-07-2009 at 11:39 PM. |
#3
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Gniarf,
is 0.3 still beta or stable enough for normal gameplay? Thanks. |
#4
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Both beta and...probably stable enough for SP play. At least I went through the 1st level without trouble.
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#5
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Hi
I'll try 0.3 and tell you if I get some error messages ![]() |
#6
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So Kr3v, how is it going?
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#7
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Hello Gniarf,
Thanks for the MOD. It's cool. ![]() I have not fully played the game with this MOD, but it's great. Hope you will include more features in the mod ? I will post any feedback and errors (IF encountered) whilst using this MOD. And by the way it would be nice to see an Enemy MOD which can tweak some features of the enemies like Movement, AI etc. I'm finding the enemies too much aggressive/fast and tough to beat on some levels. So I'm trying to edit the scripts/.LUA files from my side also and I hope you too can make a mod which can tweak the enemy behavior a bit ? Anyhow, let's see. Cheers, Daniel. Last edited by KingDaniel; 05-06-2009 at 06:55 AM. Reason: typo error |
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