Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-11-2009, 07:12 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Cool

The problem, zapatista, is that for any data sheet on any possible topic you could find a contradicting set of data. In the end it would simply be a question of POV and/or a personal bias. I never understood the need to dissect the data base of a simulation as a whole, even though I agree with the question of being open to community input. However this input needs to be

a) done in a professional way (not the "You ain't no idea! You hate [insert nation here]!" way it was all too often done in the past)
b) contain plausible data with known origin (i.e. the famous british "620 kp/h for a Bf 109 G-6" test which claims this was achieved with a clean G-6 while the plane carried two gondola arms under its wings).

This is the greatest problem - the community is not a homogenous group, but a collection of various groups of interest, some of which would rather fight each other than get along. So how should Maddox Games be "open" for input when it would be misused for petty squabbling among board rivals (as it happened in the past)? It's easy to demand access to the basic data, but this also requires a certain level of maturity within the community and I am highly sceptical if this community could ever be this mature.
Reply With Quote
  #2  
Old 04-11-2009, 10:47 AM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

When people point out that the emperor has no clothes, they get bashed for beeing weak of mind...

Oleg goes completely silent for four months while the greatest recession in decades rage around us and Russia is one of the countries worst affected by it. You think that he brings no news because they are working around the clock coding? Does anyone of you "beleivers" work in some position that is even close to the real market economy that pays for projects like this? As there where recent indications about 60% of the work done, does the term "sunk cost" make any sense to you? Wake up, there is a serious risk that this project gets axed. The only reason I come here is to know that there is still funding, I really don't care when it gets released...

/Mazex
Reply With Quote
  #3  
Old 04-11-2009, 11:37 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

The sky is falling attitude is funny to read at time's. After awhile the dire speculation's and fear of the worst, becomes annoying. If in the future the project needs to be scraped, I'm sure that we will be told about that. Untill that happens, why not take them at their word that they are working towards completion.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #4  
Old 04-11-2009, 12:17 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by SlipBall View Post
The sky is falling attitude is funny to read at time's. After awhile the dire speculation's and fear of the worst, becomes annoying. If in the future the project needs to be scraped, I'm sure that we will be told about that. Untill that happens, why not take them at their word that they are working towards completion.
If you follow the RTS index I'd say that yes, the sky IS falling...
Reply With Quote
  #5  
Old 04-11-2009, 02:32 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Russia has gone through lots of economic turmoil over the last couple of decades (if not longer really). I doubt this has made things any different than when IL-2 was originally being developed.

Thor is right...Oleg was seriously lambasted by some notorious people in the community and I don't blame him for being more standoffish. On the other hand I really hope that Oleg does keep the lines of communication open. Many of us have had good conversations with the man via e-mail sending him data and looking to try and correct issues wherever they may be.

I sent him some data more than a few times. I was always courteous...I made my case, I presented what I had available, I noted the holes in knowledge, and I let Oleg and his team make a decision on what to update. On the whole thats actually worked out quite well. IL-2 had plenty of innacuracies that the community was able to have a hand in fixing...its not possible for Oleg and his team to have access to every piece of information but as a collective we have access to vast stores of historical documents that ultimately are useful one way or another.

Hopefully Storm of War will be open to some input where practical and useful.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #6  
Old 04-11-2009, 03:37 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Same here, Ice, but I think this time we (the players and Maddox Games) need to work out a standardized system for such data input which relieves Maddox Games from inaccurate, incomplete and/or "amateurish" input. It doesn't help to say "Plane X is off. Author Q quotes Ace K in his book Y saying ..." as this is anecdotal stuff and useless. We need to make sure Maddox Games gets this stuff as complete as it gets - including data which might contradict the other data. But if we exclude stuff we don't like for reasons of personal bias then how much of an accurate simulation do we really want?
Reply With Quote
  #7  
Old 04-11-2009, 03:54 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
Approved Member
 
Join Date: Aug 2008
Location: Newcastle Upon Tyne, England
Posts: 341
Default

Hehehe. Bottom line is, you are not going to please everybody all of the time, ever. Yeah, of course we all want as "realistic" a sim as possible, while we (lets face it) overgrown kids pretend to be WWII fighter aces sitting on our arses in front of a Monitor screen....wife/gf kids nagging in the background demanding you put up those shelves
Why do we do it? Because its FUN of course! Some people however seem to be intent on sucking the fun out of everything, treating a 5Kph perceived inaccuracy like a matter of life or death and of global importance, possibly even a threat to Civilization itself lol . These people will never let go of their grievances, real or imagined. For the most part, despite its faults (programmers of course being HUMAN like everyone else) IL-2 does a good job in terms of general accuracy.......Yes its right to aim for perfection as I'm sure they will do, but it will never be attained. Thats all.....Oh and did I mention its "just a game" ? (TM)

Carry on, you crazy kids!!

Last edited by RCAF_FB_Orville; 04-11-2009 at 07:14 PM.
Reply With Quote
  #8  
Old 04-11-2009, 03:57 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

There in lies the problem, so many of you contacting him in the past. Telling him this is not right, or this should be this. I think just enjoy what is given, and try not to give advice on what you consider wrong. The early game really got f u, and dumbed down from peoples advice.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:34 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.