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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 01-14-2023, 08:50 AM
saroumana saroumana is offline
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I think they used the same engine ino-co used for warlock.
For warlock 2 they put some parts in the game directory.

But there is a problem, two in fact : this engine is discontinued and unlike unity 3d, it's was not an open engine.

Though, you could got info on this engine, and may be (and probably) they used same animation and model than warlock 2.
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  #2  
Old 01-14-2023, 10:10 AM
King's Hunty King's Hunty is offline
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With this tool you can convert them: http://3doc.i3dconverter.com/formats.html

Here's the zombie exported to Blender: https://imgur.com/a/0Vt2D37

However, note that the imported bone structure is incorrect here. Only the rotations and positions are imported as plain objects without hierarchy. I don't if I did something wrong in the 3D converter tool where the structure seems to be correct: https://imgur.com/a/jwz8sXl
The developer can provide some answer when asked. Also note that the trial version deletes every fifth face of the converted model so you may need to purchase the full version.

Last edited by King's Hunty; 01-14-2023 at 10:37 AM.
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  #3  
Old 01-14-2023, 10:55 AM
Space Knight Space Knight is offline
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Thanks for the help, guys! Yes, I am aware of this, including the engine it uses (although I can't find a tie to Warlock 2 specifically), as well as the existing converter. However, issues arise when I want to convert it all back (or rather, directly to, since it's better to have entirely new models) to KB's format, because there is no publicly available tool for that. The most I know is that it's fbx-based.
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