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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 06-27-2022, 01:58 PM
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Sirlancelot Sirlancelot is offline
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Hi again. I'm doing my best to get money and survive. And consequently, now that I face a certain famous novice I wonder, would recruiting a pack of pirates, sea wolves and mustache pirates =P be a good idea to both defeat my opponent and obtain gold on fights ahead? Or I'm thinking nonsense?
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Old 06-27-2022, 03:01 PM
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Originally Posted by Sirlancelot View Post
Hi again. I'm doing my best to get money and survive. And consequently, now that I face a certain famous novice I wonder, would recruiting a pack of pirates, sea wolves and mustache pirates =P be a good idea to both defeat my opponent and obtain gold on fights ahead? Or I'm thinking nonsense?
Not sure this will give lots of money in version 1.4.1. I worked on scripts for mining gold in battle in 1.5, that's where the amount will really be more serious.

I'm afraid that in your case, the pirates' losses may exceed the possible income from such tactics, although sometimes it will make sense.

For good earnings per battle, artifacts with gold bonuses are best suited, compared to units for sure.
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Old 06-27-2022, 03:39 PM
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Yeah, that's what I feared. Perhaps Assasins or other non specialized gold diggers units with good survivality would be actually a better deal.

Currently I'm using Marauders with discrete, not that good, results. They're much better than in previous Kings B. iterations, but is really difficult to keep them alive on certain battles. Which of course translate into a poor trade-off regarding gold/finances terms.

Trade skill first rank is helping me out a bit, but casualties of both Skeletons & Skeletons archers, Marauders and common Imps are so many, I feel more like a beggar than an adventurer haha =P
And this way Fat cat / Grand strategian medals are obviously out of equation as well.
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Old 06-27-2022, 03:48 PM
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Didn't find any gold related artifacts other than the Pirate Halberd and the Jackboots, which, regrettably, I wasn't able to afford in time.

Bad luck, I guess. By contrast, in my precedent playthrough I found at least three items of this type.
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Old 06-27-2022, 05:27 PM
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Sirlancelot Sirlancelot is offline
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So a question, then. If I change gold income from battles now, will the effects show in game inmediatly, or I will need to restart?
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Old 06-27-2022, 08:31 PM
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So a question, then. If I change gold income from battles now, will the effects show in game inmediatly, or I will need to restart?
I haven't actually checked that. I believe that the effect will be immediately in this game, a new one is hardly necessary to start.
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Old 06-27-2022, 08:33 PM
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Originally Posted by Sirlancelot View Post
Didn't find any gold related artifacts other than the Pirate Halberd and the Jackboots, which, regrettably, I wasn't able to afford in time.

Bad luck, I guess. By contrast, in my precedent playthrough I found at least three items of this type.
There are lots of items with that bonus, but some of them can be bought only at high-level islands or from rare races.
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Old 07-02-2022, 07:25 PM
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Hello again. I'm stuck in Portland.

The blacksmith forged the fault iron you buy from Blasquito and damage with the witch help, but it seems it doesn't affect the castle guard at all. Is this a known bug or I'm missing something?
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Old 07-02-2022, 08:37 PM
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Hello again. I'm stuck in Portland.

The blacksmith forged the fault iron you buy from Blasquito and damage with the witch help, but it seems it doesn't affect the castle guard at all. Is this a known bug or I'm missing something?
Indeed, it is, now this quest is being done for the sake of experience, it does not have an effect on the commander at the castle. This was done for technical reasons - in the original, such enemy weakening scripts often failed and issued a fine not for one fight, but for the entire game at once, for example.

It is better to defeat this hero by luring him out with the help of Feline.

If you don't have enough strength to break through the heroes, it's better to make your way to other islands - Inzelburg and Monteville. Try to kill ordinary monsters there, and leave the heroes of Portland for later.
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