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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 01-26-2021, 01:06 PM
KoresDMinev KoresDMinev is offline
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Join Date: Feb 2017
Posts: 16
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I can also send pilots voice over (in bulgarian) of the entire first game, if it can be useful in some way.
How's it going with adding the ships? I hope I am not asking for too much.
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  #2  
Old 02-05-2021, 03:05 PM
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nocalora29 nocalora29 is offline
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I think most if not all ships have actually been ported over, I can find references like "STARROVER_BS1_GAMER_Anaconda" with the IMD linking to the actual anaconda ship ie the cavalier you mentioned.

The only real thing left to do is to add it to a seller and or merchant.
The easiest shop interface you can add it to would be the TemplarShop (Game location based in Nanite System)
-files:
- EXP-TemplarShop.lua
- Scripts/Trade/DialogTEShop_*.xml

Otherwise you can add it to the "old" interfaces such as Goblin wizard's fighter shop.
-files:
- gw_fig_shop.lua
- Scripts/Trade/DialogGW.xml

I hope you can figure out what to do by looking at how the other fighters are implemented. I'd gladly do it for you and put out a small patch, but I really don't have time even simple stuff like this.

If it proves to be too difficult let me know, otherwise happy piloting.
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