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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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I can also send pilots voice over (in bulgarian) of the entire first game, if it can be useful in some way.
How's it going with adding the ships? I hope I am not asking for too much. |
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#2
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I think most if not all ships have actually been ported over, I can find references like "STARROVER_BS1_GAMER_Anaconda" with the IMD linking to the actual anaconda ship ie the cavalier you mentioned.
The only real thing left to do is to add it to a seller and or merchant. The easiest shop interface you can add it to would be the TemplarShop (Game location based in Nanite System) -files: - EXP-TemplarShop.lua - Scripts/Trade/DialogTEShop_*.xml Otherwise you can add it to the "old" interfaces such as Goblin wizard's fighter shop. -files: - gw_fig_shop.lua - Scripts/Trade/DialogGW.xml I hope you can figure out what to do by looking at how the other fighters are implemented. I'd gladly do it for you and put out a small patch, but I really don't have time even simple stuff like this. If it proves to be too difficult let me know, otherwise happy piloting.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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