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King's Bounty Editor Info, hints, questions and etc. |
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#1
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Don't understand the animations question? Am i supposed to do something with animations? I only edit .bma files, I thought that animations were in the bma file. The name of the new texture isn't as long as the old texutre name (eg. old name is archer_diff.dds I copy it and change the name too archerr_diff.dds. I go to the bma file, find the archer_diff.dds I always just copy it in automatically over the archer_diff.dds because when I try to type it it can't fit, I assume I need to add bytes. Do you have an idea for a solution now? Maybe something about the animations??
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#2
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The texture name is the problem here I think. Animations shouldn't be a problem if they are still the normal archer animations. You need the new texture name to be just as long as the old one for it to work.
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#3
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You are right, as always. Thanks!
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