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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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I uninstalled completely, had to restart because some of the dlls were still running even though I was not running the game and it would not let me delete them. I did a fresh install only using the 0.8.0 files you linked. I started the game with the injector exe with no issues. Once the initial cutscene was finished and the initial msf dialogue choices made, I pressed f5 to quicksave and the game crashed. This is my latest logfile:
Log started: 20:49:45, Sunday, May 17, 2020 Engine version: 1.12 build 284.2331 (20:49:45) (INFO) Root::InitObjects() (20:49:45) (INFO) Init texture manager (20:49:45) (INFO) Init Mesh manager (20:49:45) (INFO) Init material manager (20:49:45) (INFO) Root::InitObjects() OK (20:49:45) (INFO) Game::InitApplication() (20:49:45) (ERROR) LocalizationManager::ReadLOCFiles('DATA\LocData\En glish\'): cannot load LOC file 'DATA/LocData/English/DialogGW.loc_d.loc' (20:49:45) (INFO) Root::ReleaseObjects() [EXCEPTION] 0x00495607 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.) [EXCEPTION] [INFO] Memory Usage = 14.253906 Mb [EXCEPTION] [INFO] heapchk return = -2 HEAP Ok |
#2
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Update: I restarted after the crash to clear any loose files still in memory. I ran the injector file but the game did not start. I reboot my comp again, then attempted to start the game using the sw3cw.exe file. Again, the game failed to start.
The only thing I can think may be the issue is that when I initially started the install, I changed the profile to a new profile as I did not want to use your profiles game data. Perhaps by not using your profile, the game now refuses to start as it is defaulted to the new profile I created. Just an idea. |
#3
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Update 2: restarted, uninstalled. Fresh install start the game with the injector no problems. Used your profile and the only change I made was inverting the mouse. Got past the initial cutscene and chat with the msf. Tried doing a hard save and the game crashed and is not restartable.
(22:25:19) (ERROR) LoadTexureEx: can`t load texture file: DATA\TEXTURE\INTERFACE\CARCASS\32\pushkalind.dds [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1933 [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] carcass_orientation_q: [ScriptSystem] x= -0.017, y= 0.714, z= 0.017, w= 0.699, id= 0; [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 1941 [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1943 [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 1947 [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] carcass_orientation_q: [ScriptSystem] x= -0.064, y= 0.894, z= -0.134, w= -0.424, id= 0; [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1959 [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() (22:25:33) (INFO) Dialog::Start: DATA\Scripts\Quests\MISSION_1\Dialog1.xml [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 1961 (22:25:39) (INFO) Dialog::ExecuteLUAFunction: GoTo_Aurora_1 (22:25:40) (INFO) Dialog::Finish: DATA\Scripts\Quests\MISSION_1\Dialog1.xml [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1979 [ScriptSystem] AttachEvent: Trigger: tag = 47, class = "Trigger_OnPilotInToBase", id = 1987 [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] carcass_orientation_q: [ScriptSystem] x= 0.036, y= -0.798, z= 0.048, w= 0.599, id= 0; [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 2030 [ScriptSystem] error: stack overflow [ScriptSystem] error: unable to recover; exiting |
#4
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OK I give up lol. Cannot get it to save or once crashed to restart it w/out a reinstall. I know you are on to other things and I feel like I am spamming you with bug reports for a mod you aren't invested in atm so I apologize for being a pest.
I'll try it again when you have the time and inclination to release 0.7.0 / 0.8.0 as a mod only download because I think that using your game files may be the issue. Idk, see you in June's "In development" pest post ![]() |
#5
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Well thats pre-releases for you
![]() Sorry that it didn't work out, should be me apologizing for wasting your time doing all this work to set it up, I didn't even know there was a problem with making saves, so I thank you for that ![]() I'll let you know when this mod become stable again. And of course, see ya in June! EDIT: OH F*** I JUST REALIZED, F5 was used by to decrypt the game's loc file encryption, this was something I was kind of requested to do by the russian modding community, I totally forgot about that! That might be why your game crashes, because once decryption goes past a certain point, a hard crash is inevitable (lets say it was a "good-enough" features) Im going to upload the non-debug dll file, that will have to work! To make the game playable again, you need to delete ALL ".loc_d" files in the LocData folder, and replace the old Nocalora.x32.dll with this one Link: See attachment *Note: Backup your old one, just in case. Last note: If the attached dll just makes things worse, F2 should disable all HotKeys in the old dll.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-18-2020 at 06:42 PM. |
#6
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Ha, well I'm glad I was able to "help". A bit ago, probably lost in the error log spam, I asked if I should always use the injection exe to run the game or is that a once only and then use the SW3cw exe for subsequent game starts?
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#7
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Well I followed your instructions with a clean install and any type of saving crashes my game. I've attached a compressed F5 use logfile. Here are the last 2 lines:
[ScriptSystem] error: stack overflow [ScriptSystem] error: unable to recover; exiting There was one difference with the new dll files, I am able to start the game after a crash. When I restarted, it defaulted to your profile instead of the one I created for testing. There was a quicksave when I siwtched back to my new profile but it does not load stating that it is corrupt. One thing I noted was my ships cargo was full with I assume was 20 of each ship, gun. ect. I assume you had that coded in for testing but for a new player trying the mod that;s a weee bit overpowered. ![]() Last edited by Lotrek; 05-18-2020 at 09:49 PM. |
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