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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #27  
Old 05-18-2020, 12:39 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Since the download link somehow got killed off, along with the file off of my GDrive, I also lost the installer, and I don't really want to do another compression session, since xDelta patches take considerable time.

Because of this, I've decided to just post the complete mod at ver 0.8.0 alongside the game
Its basically just 0.7.0 with some minor tweaks.

The new way to start the game is completely via the Injector.exe, you know everything is good when you hear a certain sound in the Main Menu, its almost like a Trainer in that way.
As for the obsolete files:
- x64 is definitely obsolete, since it was only a Large Address Aware fix, its not that much of a loss.
- The x8 speed functionality is now being patched in live during Injection. See (@Nocalora.x32/Config/MemPatcher.xml
Code:
		<PatchEntry name="8xSpeedFix" type="Patch" ofprocess="host">
			<!-- Instruction Size: 2 Instructions. (XX XX) -->
			<!-- Affected Addresses: 0x004C602B - 0x004C602C -->
			<AtAddress>0x004C602B</AtAddress>
			<NewData>D9 CA</NewData>
			<OriginalData>D9 C9</OriginalData>
		</PatchEntry>
)
- Missiles Mod has not been updated to work with this yet sadly. Although its just a matter of comparing the the modules/rockets.xml files of my mod and the missiles mod, I simply did not have the time to do it.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 05-18-2020 at 12:47 AM.
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