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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #27  
Old 05-17-2020, 09:26 PM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Yeah unity is quite 'ok' in terms of .. well everything.

The only Pro's I can think of right off the head is the fact it runs on Mono/.NET/CLR, meaning its highly multi-platform, and the fact that the build times of C# aren't on an insane level like C++ is.

Its definitely a good Engine for Beginners, but anything really huge and serious, like Star Citizen for example, has no chance on Unity without heavy modification of the engine.

Another thing thats really annoying about the engine is the fact that it really doesn't give much support for loading stuff from your own game files, it wants you to use their asset system really really badly, which kind off kills modding.
With the time we had for the project we only could add 3d model+texture Imports at Runtime.

And thanks for the interest! Im not quite sure if we even will consider Releasing the game on Steam or something, because it was just something we had the chance to do for a school project. Had about 2 months for it.
I'll be sure to drop something off here when its considered "Good & Ready".
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