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#1
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Thanks for the detailed pointers greybeard1.
I don't usually mod anything other than adding skins, but I'll give it some thought when I finish moving house! It would still be nice if the Team could fix this for everyone in the official supported version though. |
#2
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I thought to help you by making the mod. Actually, there were four texts files, and I was lucky enough to find their names already decrypted.
You can download it at the following address (obviously it requires a moddable version of 4.13.4, or the predisposition to modifications already offered by the stock version of 4.14.1): https://www.sas1946.com/main/index.p...c,63137.0.html
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... always looking for intelligent life |
#3
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#4
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will need to not forget about it a little closer to making of fix or patch... remind to me whet time will come...
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work hard, fly fast |
#5
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Also, is the team aiming to fix some of the many functional problems in existing maps such as the NGNB and Solomon maps in the next patch? For example, problems shown here: http://forum.1cpublishing.eu/showthread.php?t=230447 And here: https://www.mission4today.com/index....wtopic&t=24819 I know you have a lot to do, but it would be nice to hear if you guys are working on these things. ![]() |
#6
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How about Seiskari/Seskar islands in the Gulf of Finland and Ouren/Merhausen airfield AI in Ardennes? In the later, a lot of planes are unable to clear the hills surrounding the airfield.
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#7
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Hello everyone,
I started checking and fixing airfields on NBNG maps. Please report here any other bug, for example: - Salamaua airfield, March 1943 map, bug at northern takeoff point; Missions already created may be affected and could need a revisions Thanks
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#8
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To clarify, the issue here is that aircraft set to spawn on the runway actually spawn in the sea. This is best illustrated by viewing the official RU>P-47>P-47 N1 mission, where the DB-3 bombers spawn in the sea at the 8 minute mark.
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