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  #1  
Old 01-17-2020, 12:33 AM
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greybeard1 greybeard1 is offline
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DIY: extract by PAL's SFS extractor a file named "texts" or such, inside a folder named "maps\NGNB_DT", then find the grating "Kadoka" and change it into "Kokoda", save. If the extractor can't find the above mentioned file at the above mentioned path, you must add the file with the complete path to extractor's filelist (maps\NGNB_DT\texts.txt - pls see intruction below). Now you must set your game for mods (if not yet set) and put the file with its proper path into a folder "mapmods" - that's to say:

C:\Ubisoft\IL-2 Sturmovik 1946\MODS\mapmods\maps\NGNB_DT\texts.txt

et voilà: you'll read "Kokoda"!

Instruction to add filenames to extractor's filelist:
In the SFS Extractor v3.1 you can also add lines.
We use a file "filelist.txt" in the extractor folder and in the program we click:
Tools ... Filelist Import (filelist.txt type) ...
Accept to save the additions by quitting the program!

In the filelist.txt the lines are like:
3do\flat\la-7\damage1o.tga
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  #2  
Old 01-17-2020, 08:00 AM
JacksonsGhost JacksonsGhost is offline
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Thanks for the detailed pointers greybeard1.

I don't usually mod anything other than adding skins, but I'll give it some thought when I finish moving house!

It would still be nice if the Team could fix this for everyone in the official supported version though.
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  #3  
Old 01-17-2020, 08:21 AM
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greybeard1 greybeard1 is offline
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I thought to help you by making the mod. Actually, there were four texts files, and I was lucky enough to find their names already decrypted.

You can download it at the following address (obviously it requires a moddable version of 4.13.4, or the predisposition to modifications already offered by the stock version of 4.14.1):

https://www.sas1946.com/main/index.p...c,63137.0.html
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Old 02-03-2020, 10:41 AM
JacksonsGhost JacksonsGhost is offline
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Quote:
Originally Posted by greybeard1 View Post
I thought to help you by making the mod. Actually, there were four texts files, and I was lucky enough to find their names already decrypted.

You can download it at the following address (obviously it requires a moddable version of 4.13.4, or the predisposition to modifications already offered by the stock version of 4.14.1):

https://www.sas1946.com/main/index.p...c,63137.0.html
Sorry for slow reply on this due to my house move. Thanks again greybeard1 for going to this trouble! Hopefully TD will follow suit for the official supported version.
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  #5  
Old 02-03-2020, 11:27 AM
Sita Sita is offline
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will need to not forget about it a little closer to making of fix or patch... remind to me whet time will come...
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  #6  
Old 01-15-2021, 01:34 PM
JacksonsGhost JacksonsGhost is offline
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Default Map Problems/Suggestions

Quote:
Originally Posted by Sita View Post
will need to not forget about it a little closer to making of fix or patch... remind to me whet time will come...
Hi Sita and the team, is it time to remind you yet? I don't know when is the right time.

Also, is the team aiming to fix some of the many functional problems in existing maps such as the NGNB and Solomon maps in the next patch?

For example, problems shown here:

http://forum.1cpublishing.eu/showthread.php?t=230447

And here:

https://www.mission4today.com/index....wtopic&t=24819

I know you have a lot to do, but it would be nice to hear if you guys are working on these things.
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  #7  
Old 01-22-2021, 05:32 PM
Fhechene Fhechene is offline
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How about Seiskari/Seskar islands in the Gulf of Finland and Ouren/Merhausen airfield AI in Ardennes? In the later, a lot of planes are unable to clear the hills surrounding the airfield.
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