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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 07-12-2019, 04:33 PM
Space Knight Space Knight is offline
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I think putting data_nw in game_folder/sessions/new_world should work as well, since the same type of files like the ones in data_nw are included in the Orcs on the March and Ice & Fire session folders.
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  #2  
Old 02-08-2020, 08:34 PM
Elektra Elektra is offline
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Good luck with the project guys! perhaps time for a teaser ?
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  #3  
Old 04-12-2020, 01:32 PM
Aelihel Aelihel is offline
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Good luck with the project guys! perhaps time for a teaser ?
I apologize for the long absence. Unfortunately, this is not so convenient. Do you like a teaser? It seems we can show you it ...)

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  #4  
Old 04-12-2020, 02:37 PM
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J.B. J.B. is offline
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Quote:
Originally Posted by Aelihel View Post
I apologize for the long absence. Unfortunately, this is not so convenient. Do you like a teaser? It seems we can show you it ...)

WOW! This looks really fantastic! The KB-Feeling is there from Second 1! I can't wait to play it.

Have there been changings to what was listed in the first posting?

All the best for the final steps!

J.B.
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  #5  
Old 04-12-2020, 04:04 PM
Aelihel Aelihel is offline
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Originally Posted by J.B. View Post
WOW! This looks really fantastic! The KB-Feeling is there from Second 1! I can't wait to play it.

Have there been changings to what was listed in the first posting?

All the best for the final steps!

J.B.
Yes, and a lot. We have reworked as many as 3 locations, and now we are finishing work on them (I mean as a stage). satellites were created with their own mechanics, skill selection, a number of assistants (for example, Bill Gilbert with Amelie against Baal), the balance was improved many times, multiple errors in quests were fixed, the script component was significantly optimized. To list for a long time, it doesn’t come to mind immediately And although we are moving slowly, we are moving forward confidently.
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  #6  
Old 04-12-2020, 05:10 PM
Space Knight Space Knight is offline
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Originally Posted by Aelihel View Post
Yes, and a lot. We have reworked as many as 3 locations, and now we are finishing work on them (I mean as a stage). satellites were created with their own mechanics, skill selection, a number of assistants (for example, Bill Gilbert with Amelie against Baal), the balance was improved many times, multiple errors in quests were fixed, the script component was significantly optimized. To list for a long time, it doesn’t come to mind immediately And although we are moving slowly, we are moving forward confidently.
You know, since you started to be able to add new 3D models, will you add entirely new troops? Or even release a tutorial on adding 3D models and stuff after release?

Also, I hope the locations will be well polished at the release: the demo seemed to be more of a sketch.
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  #7  
Old 04-12-2020, 05:27 PM
Aelihel Aelihel is offline
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Originally Posted by Space Knight View Post
You know, since you started to be able to add new 3D models, will you add entirely new troops? Or even release a tutorial on adding 3D models and stuff after release?

Also, I hope the locations will be well polished at the release: the demo seemed to be more of a sketch.
Where did you get that we added new models?

Locations have a final look, tell me, why did you decide that these were sketches?
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