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#1
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#2
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Can't say that I've only experienced Veteran and Ace AI performing only one evasive maneuver every time. The ace bots I fight tend to be quite varied. Not quite human, obviously, but there's only so much to expect from a 20 year old, $20 period sim for entertainment purposes on home computers.
If anything, Rookie AI tends to be too good against Veterans and Ace flying similar equipment. The vets often fly too aggressively against the noobs, then get themselves in trouble trying to egress when things don't work out. Ace 109s vs. Rookie I-16s in 1941 is a typical scenario where this regularly occurs. |
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#3
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Ace AI improvements yes, but I don't think I would want the Ace AI to be better than human Ace pilots all of the time. This would be neither realistic or fun in my opinion.
I like the way the Ace AI have different skill sets to each other, and generally do not have super-human abilities, but I certainly agree they should all be good enough to avoid the obvious rookie moves. I can imagine it's not so easy to program though. Keep up the good work anyway DT. Judging by the upload/download activity on M4T there are still enough people who are appreciative of your work and still enjoying this sim. Quality WWII games can endure. Just look at "Squad Leader" in the board game world; started in 1977 and still being actively added to as "Advanced Squad Leader" because no one has produced anything as comprehensively good in the genre since then. And yes I remember when people in the Pacific Fighters forums said there would be no IL-2 patches after 4.05 - hahaaha! |
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