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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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1. Paladin is maybe the easiest hero to play with anyway and with 90% Resurrection you can just put a whole stack between the enemies and don't care for it at all, it is still a good skill now with 50%.
2. Stone skin duration I've changed long time ago, I guess it was weird 3/4/4 in WoTN. 3. Mage hero can play a sick tactic with invisibility and just one stack, Divine armor gave too much protection, especially combined with stone skin. 4. Have in mind , that I managed to get over 300 no-loss battles on impossible and complete the medal. Still there are fights ,where you lose troops, in some you loose a lot. If you loose too much , you have to figure out how to restock and continue or just restart. That's what the easier levels are for. What does the song skill have to do with 330% number of enemies ? 5.The extra gold from chests helps a bit, it's not much ,but have in mind that the special skill of the valkyrie is also developed. 6. Level 5 is expensive, you have to work hard to get them, if you loose them - you don't deserve them ![]() 7. Gold income is pretty well balanced throughout the whole game. 8. Google drive presents what is in the archive. You just need to look on the upper right part of the screen, there is an arrow pointing down. If you hover the mouse cursor over it , it says download , click and you'll have the zip file. Have in mind, that many of the changes I've made are specifically for WoTN, if it was TL , it would've been different and with less nerfing. In vanilla WoTN , you just get too much of everything too easy and too fast. |
#2
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Thx for information. Interesting reading. I did read about the trick with one stack of green dragons and invisibility and wait for dragon mana talent...
What I meant with the paladin song medal is that it is harder to get in 3-4-5 rounds etc. With 330% enemy. That's my first thought. I guess players have to leave some easy fights and return later to be able to finish battle in 3 or 4 rounds. In general I just wanted to understand the reason to the balance changes. And to get inspired Last edited by raknefne; 05-06-2019 at 08:53 PM. |
#3
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I feel actually more comfortable with the medal design that has implemented Trent that doesn't reward leadership points in exchange of x battles won with no losses. Instead, you receive such points after slaying x enemies.
This have the effect of making Level 1-3 units more appealing and the game less tedious, because you don't need to resurrect everyone at the very end of every battle won. Honestly I'd prefer that would be impossible to do impossible zero loss runs. Otherwise it seems that there's not real difficulty whatsoever. It gives the impression that if you play on a certain way you can actually never loss. And I love unpredictability. This is why I think damage resistance should be capped at 75-80% and remove other exploits. I agree with you about Resurrection power, back in Trent racknefne raised second and third medals rune cost, but your solution is probably better. Stone skin can be 10-20-30 or even 10-15-20 and still be a good spell. At certain point, damage resistance is key. Anyway, your mod seems very interesting. I like the implementation of new creatures (yay!), and the general philosophy behind the mod. |
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