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Mods King's Bounty: Crossworlds Mods

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  #331  
Old 04-22-2019, 09:09 AM
raknefne raknefne is offline
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Trent version 1.53


- New quest in Jerneland for 5 Might, Mind or Magic Runes or if you are Paladin/Warrior, 1 new skill: Talk to the Dark Elf in a hut to the north-east in Jerneland.
- Spell Evilbook: 15-20-25 Mana (was 15-20-30).


Pet Dragon:
- Much can be developed a few levels earlier due to a shorter game.
- Lava: -5 Rage at start, still only 1 rest from earlier Trent version, now cheaper when leveling damage and pillars.
- Frenzy: Cheaper. About 10%
- Mana Accelerator: 1 extra level with 35 Mana late game. When leveling up AbilityPoints - only +1 Rage (was +3).
- Mystic Egg: The fixed leadership like +400/+800 etc, cost much less rage than vanilla (for instance at +400 leadership it doesn't cost more rage!). Btw in vanilla it was 100-300-700-1300 leadership, it was raised in earlier trents. It is more expensive for leveling the % factor and for level 2-5.
- Stone Wall: Rest reduced to 1 (harder to find Awaken Dragon from v1.52). But +1 Rest from 1000 Health.
- Start choice: Has been changed, so read carefully when u choose at the pet trainer, O'gnark.
a) +1 Initiative to Animals and Dragons, "Mystic Egg"
b) +2 Attack, "Ball of Lightning"
c) +2 Intellect, "Treasure Searcher"
d) +2 Defense, "Stone Wall"
e) +4 Rage, "Mana Accelerator"
f) +5 Mana, "Ball of Lightning"
g) +3% Crit, "Mana Accelerator"


To players: Let me know about balance in the end, since much have been changed since the first tests! Worse case it is easier than intended. But increased a few crucial units last map. Also about the balance with leveling the Pet Dragon.

Last edited by raknefne; 04-22-2019 at 10:18 AM.
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  #332  
Old 04-22-2019, 01:11 PM
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Sirlancelot Sirlancelot is offline
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I have completed the Ogre set. That means, +2500 leadership. Yes, I'm a lucky bastard. I think the game will be easier from now on.

I'm level 23.

Still suffering pain due to the stomachache, though. I've not played much since the other day.
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  #333  
Old 04-22-2019, 02:10 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
Trent version 1.53
- New quest in Jerneland for 5 Might, Mind or Magic Runes or if you are Paladin/Warrior, 1 new skill: Talk to the Dark Elf in a hut to the north-east in Jerneland.
I've been thinking about the Runemages and the hero special skills. Perhaps it's better to keep Runemages vanilla leadership & price and just increase their basic & destruction damage by a certain percent. This way we don't improve their resurrection and illusion talents at the same time.

About the quest to obtain all the hero special skills "for free" (without having to reach their respective position in the skill trees), I would give the player only 25% or so to have access to it. 60% seems a bit too much.
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  #334  
Old 04-22-2019, 05:11 PM
raknefne raknefne is offline
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Spec skill: only skill to get is archmage skill level 1 w 10% less leadership req. U choose this or get 5 might, 5 mind or 5 magic runes. Not both. The mage can only choose the runes since he has the skill from Sprudne. Their is a 100% chance for the options in 1.53. the archmage skill cost 3-3-7 runes (0-1-6 normally). Alternatively this option for archmage skill could be only 50% of games. So Holy Armor and count attack cannot be learned by other than normal classes... It was bugged, didn't work in 1.52

Runemages: yes they can be strong w 10% that's 1620 leadership w archmage skill... Could be 45 attack as in wotn and 1900 leadership, 12000 gold... But let's w8 after tests. I have changed a lot lately..

To Sirlancelot: Bad when u are so sick u cannot play!!! ... grats on set, 2500 leadership is a big boost. Never finished a set before. In later Trents it is only 2 items for the ogre set but around 1k leadership or so, cant remember. Still let me know about difficulty in Hopland / Krasen. The final boss in Krasen especially. Shouldnt be a walkover... how much leadership do you have the the ogre set as level 23? I only finished Trent once, on Hard.

Last edited by raknefne; 04-22-2019 at 06:40 PM.
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  #335  
Old 04-22-2019, 07:57 PM
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1darklord 1darklord is offline
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So I downloaded and started playing 1.52 yesterday. Can I just download and overwrite the files, or would I need to start again from scratch for this build?

Having a lot of fun so far.

Incidentally the Might power should be Counter-Strike not Bounter-Strike. Guess you accidentally renamed it.

Cheers,

Daniel.
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  #336  
Old 04-22-2019, 08:36 PM
raknefne raknefne is offline
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Quote:
Originally Posted by 1darklord View Post
So I downloaded and started playing 1.52 yesterday. Can I just download and overwrite the files, or would I need to start again from scratch for this build?
Having a lot of fun so far.
Incidentally the Might power should be Counter-Strike not Bounter-Strike. Guess you accidentally renamed it.
Cheers,
Daniel.
Hehe, it was not an accident with 'Bounter-attack', intended, but it is bugged, doesnt work, nor does 'Boly Armor'... not sure if using 1.53 will work with your saved games, maybe... in v1.52, dont develop 'Bounterattack' nor 'Boly Armor'... Anyway I have been making so many updates, can't start new all the time... Just play

Last edited by raknefne; 04-22-2019 at 08:44 PM.
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  #337  
Old 04-22-2019, 10:01 PM
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1darklord 1darklord is offline
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No worries!

Playing Hard as a Paladin at the moment, finding it more challenging than usual, even the supposedly easy fights aren't that easy.

It'll probably get easier once I gain a few levels and get Order and Chaos spells unlocked. (9 magic to unlock the additional scrolls pre requisite for Order magic seems harsh)

That and find more units, I have a lot of leadership due to being a Paladin with two levels of extra leadership, but I'm struggling to find enough warriors that don't hate each other. I have several under sized stacks at the moment, due to deaths in most combats.

Daniel.
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  #338  
Old 04-22-2019, 10:44 PM
raknefne raknefne is offline
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It is not more expensive to get magic in Trent than vanilla... I guess it is either elf - human - neutral units or human- orc - neutral units early...
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  #339  
Old 04-23-2019, 07:36 AM
Axeslammer Axeslammer is offline
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Wow, I'm absolutely *loving* this campaign so far: can't give enough compliments.

I'm around level 21 now, mopping up Lower and Upper Trent.

There's just one thing that has me worried :

Before I met with the dwarf that has the windmill technology, the option to enter the cellar in Lower Trent appeared. Now that I have met the dwarf the story indicates the cellar should become available and it is an open quest thing.
However I've already cleared the entire cellar (been down and up again to try if that makes a difference). Looks like I won't be able to finish this quest : will this fcuk up my playthrough ?


And one thing that has me puzzled : I'm supposed to find the head for a skeleton...but I can't find it anywhere
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  #340  
Old 04-23-2019, 08:03 AM
raknefne raknefne is offline
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Skelet head: I checked the editor and items.txt, all the heads have somehow disappeared! The quest is not currently working... did u find other heads in Fromlen, like Bronter head, woman head...? In v1.53 I can see there's a serious error, you will not be able to end the game!!! Some other heads, like kill proofs from the undead in Lower Trent is missing, kill proof in last map, Krasen... sorry guys. V1.43 seems ok, not v1.5-v1.53 !!
I'll make update soon!
Genereally, if you find head in Fromlen (any), kill proofs in Lower Trent from undeads, eluctrunic device from windmill master in Lower Trent, then you have the right version - else wait for v1.54. ... ups!!!

Quest cellar: have to check. If u can get quest at King in upper Trent about undead armies u are fine. It's probably a txt error. I check it. U should not be able to enter cellar before visiting the miller.

The problem with missing kill proof or heads has to do with missing items in items file- must have overwritten with old file or so... I have to talk to him Raknefne...hehe

Last edited by raknefne; 04-23-2019 at 01:10 PM.
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