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#1
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You have done a lot of research! ...
Ball of lightning: I have made changes; Fully upgraded it costs 5 Rage more, -5% stack reduce, -5% Shock Chance. It will end up doing 15-50% Damage on stacks. The helm that support this future is removed.. Btw I have reduced rest for Mystic Egg to 1. Works fine, only use it sometimes. Awake dragon: Changed to 12 Mana and Mana expend 40-25-10% - now it is 30-20-10%. Cost 10000 gold was 1600 in vanilla. Alternatively it could be a 'rare' spell, only rarely found. Runemages: I think that spending runes to lower leadership for them is costly compared to saving runes for bonus talent. I think we need to adjust their stats instead. 1800 leadership and 10.000 gold. ? New skills: it will take some testing to add new skills to monk in Sprudne. Instead I suggest, For paladin the skill could be where 'Hi mage/other mage skill is' and 'absolute rage' was but u need to develop all the way to it and u have the two from start. Same principle for other two heroes. Alchemist bug (still): I notice crashes when using the Alchemist unit. Not fixed yet afterall. I implemented the vanilla Alchemist, and it works just fine, so I just use vanilla bloke. New Medal 'Pirate Slayer': Works fine, I leveled it to max early in Sprudne, which is ok on Hard, it will be later on easy/normal. I get only 500 leadership afterall, but very helpful and necessary. Really a joy slaughtering pirates now, hehe... the other medals are at level 0-1, I'm level 8 warrior. Been having an easy time with Awaken Dragon in Jerneland, but it is a lot tougher now in Sprudne, losing troops more... np. Last edited by raknefne; 04-17-2019 at 03:40 PM. |
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#2
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Ball of lightning: Fine. Let's see how it goes. It should be a bit less deadly now. Awake dragon: I'd make it "rare", then. I've beaten vanilla on Impossible with the Warrior without using Awake Dragon until the endgame. Runemages: You're probably right. 1800 leadership and 10.000 gold seem a good point to start from, then. New skills:: Hmm. It's a long way until the last skill. I would suggest 1700 leadership cost for runemages, then. Alchemist bug: I knew they were broken. Vanilla alchemists are not that bad, anyway, so no problem. |
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#3
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To Axeslammer: I too have had a few crashes with mage lately, never had before. When I start another hero class, no problemo, and if I try the mage later, no problemo,but sometimes it do crash, strange. It must be something relating with a late version, because it is a new phonemen.
To Sirlancelot: - The 3 skills normally learned at the monk in Sprudne (1 depending on the hero class normally). Now you get your hero class skill as usually, but u can buy the other 2 too, they cost 9 runes more than usual (3 of each) to max. a) 'Bounter-attack': The Paladin and Mage can learn this, is in the Might tree where Bloodlust was. You have to develop everything before. b) 'Barchmage': The Paladin and Warrior can learn this, is in the Mage tree where Highermagic was. You have to develop everything before. Only 15% (and not mage's 25%) more troops. c) 'Boly Armor': The Warrior and Mage can learn this, is in Mind tree where Ressurrection was. You have to develop everything before. I'm not sure any will have enough runes to develop it in Trent... but think it is too much if player can develop it without the prereq. The new skills, depending on your hero: screen_190417_005.bmpscreen_190417_006.bmpscreen_190417_007.bmp The text error on last pic will be fixed. Not sure about rune price, but to be sure, I increased it by 3x3 of each rune when maxed (1 of each rune each level). Perhaps make a 60% chance to meet a guy in jerneland that can research the opportunity to use just one of these skills without a prerequisite? Maybe for a price. It should be able to be done even though the skills can be seen from the start. Or it could be the monk in Sprudne after u get your hero class skill ... Runemage will be 1800 leadership and 9k for now. Awaken Dragon will be rare. Last edited by raknefne; 04-17-2019 at 08:11 PM. |
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#4
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The Poison Spit spell that were never used in vanilla - partly because the description was wrong so it sounded awful for 10 Mana (at all 3 levels). I fixed the text to what it actually does, quit good actually, since it poisons ALWAYS already from level 1. It is duration 3-4-5 and is still a distortion spell, costs 8-9-10 Mana:
screen_190418_001.bmp It will get new name, 'Vomit'... Mage bug: I think I fixed it, seems the problems occur after I added the spell 'Ice Snake' to the spell book. It is now a scroll she has along with a Call of Nature scroll. So mage starts off with only 'Slow' and 'Flaming Arrow' learnt. To Sirlancelot: Let me hear about comments on the 3 new skills, then I'll upload v1.52. Alchemist are still improved with 4% extra crit and 100 gold cheaper Thinking of a new campaign... Inspired by a campaign I made for heroes 4 about crazy scientists. I will reuse some maps from Darkside, 10 races and many new creatures thx to Terroin. Also in Crossworld. Perhaps new pet system. Some skills and spells shall be researched. Let's see how it goes. Last edited by raknefne; 04-18-2019 at 03:58 AM. |
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#5
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Quote:
Quote:
We'll see how it goes. |
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#6
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The chance to research the new skills so they are without prereg. is not in this version, maybe later.
Trent version 1.52 - Mage hero bug crash fixed !! - Minor adjustments; text, prices for items, Pet Dragon etc. - Pet Dragon 'Lightning Ball': Fully upgraded it costs 5 Rage more, -5% stack reduce, -5% Shock Chance. The helm that support this future is removed. - Pet Dragon 'Dive': Only difference now from vanilla is higher damage at the highest levels. - The 3 skills normally learned at the monk in Sprudne (1 depending on the hero class normally). Now you get your hero class skill as usually, but u can buy the other 2 too, they cost 9 runes more than usual (3 of each) to max. a) 'Bounter-attack': The Paladin and Mage can learn this, is in the Might tree where Bloodlust was. You have to develop everything before. b) 'Barchmage': The Paladin and Warrior can learn this, is in the Mage tree where Highermagic was. You have to develop everything before. Only 15% (and not mage's 25%) more troops. c) 'Boly Armor': The Warrior and Mage can learn this, is in Mind tree where Ressurrection was. You have to develop everything before. I doubt though that player will have enough runes for the new skills... Creatures: - Runemage: Price 9k (was 15k). Leadership 1800 (was 2k). Attack 40 (was 35 in vanilla, 40 in later Trents, 45 in WotN). Reason for improving is lack of Runes in a short game for the bonus he gives from them. - Alchemist bug fixed (a lot of crashes with this unit on the field). Old vanilla guy used. 'Good-old-timer'. Spells: - Poisonous Spit: Adjusted again, again; new name 'Focused Vomit'. I found out it ALWAYS poisons even at level 1, so now Mana is 8-9-10, same 3-4-5 duration and poison each turn as vanilla. Also changed the text. - Awaken Dragon: Mana 12. Price 8k (was 1600 gold). Now rare to find. Medals: - Iron Knight: Berserker spell has been added. - Guardian Angel: Magic Shield from Archmages has been replaced with the spell Magic Spring. - Pirate Slayer: 100-400-1200 (raised to the double from v1.5). Last edited by raknefne; 04-18-2019 at 05:26 PM. |
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#7
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Let me know about difficulty later if it gets easier or tougher. I haven't heard any comments on that. If challenge is too high we can adjust so hero develop faster and get more runes, leadership etc
Also when someone tries v1.52 if the game crash at start as mage, should be fixed. Next v1.53: The guy I talked about giving option of no prerequisite to the two new skills is random if he is there and u need to kill the hero Orc guarding the Portal between lower Trent and upper Trent plus bring a certain high level unit. That's the plan. He will be in jerneland at a place u cannot c from start so u don't reload... Last edited by raknefne; 04-18-2019 at 08:52 PM. |
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#8
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I have stomachache and perhaps won't be able to play for some days. Don't worry, though, I'll comeback.
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