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#1
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I will pay attention to that. I don't remember checking the lakes again in my previous playthrough, so it's possible last time I missed some goodies. Quote:
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#2
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Comments on the future update:
- Good to hear, Ball of Lightning is used. I just haven't used that a lot. - Wall can be good at first, but I suppose it is too weak later? Wonder if items with +25% would be interesting. There's already a pet item that gives +50% Health. - And also the Egg, very risky since it can break before hatching. Could improve the shell health and lower the rage price, what do u think? Or items that gives bonus to the egg. - I recall a 1c forum post that requested some effects on the starting Dragon choice. That's why I start thinking of bonus depending on the choice. I also recall the mod RedSand that gives bonus to the pet thru skills (a new paladin skill late) and in the medals. Most petskill enhancements was around the Push damage (forgot name of the pet attack that pushes just 1 creatures 1+ back). But for now I just make the Lava, The astral mass attack and Dive 10% cheaper in the 1st level. - Foremen: Working on making them recruit miners, just need to make AI use the ability too. It works now when I summon them. I have lowered the amount they summon because Miners can be very defensive with their skill talent. Foremen only recruits around 25% of his leadership, but with a reload of 5-6. I might use them now, actually! Before it was always Ingeneers, droids, perhaps Alchemist from the dwarf race. |
#3
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I'm adding some new items for the next v1.4, it is basically items from Hylfire or Bonfire adjusted a bit. Here's a new set item for low levels and only 2 are needed for the set bonus:
very used sword.bmpinvis armor.bmp Notice that there's NO picture for the 'Invisible Armor' ... hoho I will make it 10% dmg instead of 5% crush blow. And increase wall health a bit I guess Last edited by raknefne; 03-22-2019 at 08:55 AM. |
#4
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Hmm, I think the egg is pretty much ok. Is easy to improve it to the point that summons a level 2-5 creature of 90% your leadership, which is rather amazing. Yes, you can't use it every time without risk to break it, but that's part of the balance. Ah, that's an innovative way of improve the pet. Interesting. Push damage can be improved for the midgame and endgame, sure. It loses effectiveness at that point, although the pushback effect continues to be useful most of the game. Good. I never bought Foremen myself, either. Hence that modification looks cool. Time will say if is balanced or not. 25% of leadership and reload 5 or 6 seems reasonable. Quote:
The invisible armor lack of picture can lead to confusion, though. ![]() |
#5
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Ive added a blurred picture of the invisibility armor.
Foreman: when miners strike with their talent they get 100% defense but don't retal. The strike makes foremen have Max critical for 2 turns once in a battle along with some other stat buff. Will be fun... Terroin is helping modding that to avoid headache.... |
#6
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#7
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Some old items have been changed:
Shovel.bmpGugu.bmp I reduced the Stonewall a bit, since there're other items that enhance it now. Also -1 Attack instead of +1 Attack: You pay for it. The hat was previous the Invisibility Hat. Reducing the number of items for some of the current sets: invis sword.bmp There used to be 3 items for the set. I will perhaps lower the enemy resistance to -30% instead of -50% Last edited by raknefne; 03-23-2019 at 10:16 AM. |
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