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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 02-05-2019, 03:12 PM
harmidis harmidis is offline
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Default thanks 4 The Trent War!

Great champagne! Thank you raknefne and thank you Sirlancelot ....back to game now....
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  #2  
Old 02-05-2019, 06:14 PM
raknefne raknefne is offline
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To Harmidis:
Good to hear. I'm having a long break from playing Trent at the moment, because I played it too much when playtesting it... but I keep updating for new versions, working on small changes for version 1.2. There will be a new small dungeon in Jerneland, with 65% chance to appear (for randomness). It will be on the big island to the North-East.

To Sirlancelot and others:
If I can get help from this forum, I'd like to add a new race to Trent, it could be some of the creatures Hontiro added in his new mod for Crossworld. Thinking of the name OUTCAST race, Dragonrider could be the level 5 unit (but with summoning level 1-2 ice dragons, not as strong or expensive as in Darkside).
But I'm not a heavy modder, my expertise is mapmaking and questmaking. I get serious headache from too much modding... lol. I mailed Hontiro if he would be interested in helping out, or else somebody else wanna help? Alternatively the units could be units you ONLY meet as enemy and couldn't recruit, this way it would matter about overpoweredness. I remember RedSand had some units only as enemies.
A guy asked if there were AI improvements, and Sirlancelot suggested a mod from the Legend. My head would explode if I started modding... so if anybody? Let me know. Also adding a 4th level of the medals is an option, again, if anybody is up for it, let me know.

Hero names and text:
You might have discovered that the enemy heroes also have info about what spells they use. Some of the background story is actually true, for instance a mini-boss hero on Jerneland, Wynne, I think his name is, says he was the inventor of the pirate flag, which is actually true - googled... In Sprudne you will encounter John 'Seadog' Hawkins, which has info text that he was the first known slavedealer in modern history (well I think slavedealing has been around for longer, but google said so ...)

Known bug:
After getting a new skill from a monk called Hemf or something like that (he is in Sprudne Island), then DON'T talk to Count Bob anymore, the game will crash, and u will have to load. You will get a dialog screen with a message "no chat", and normally it means that a text in quest dialog is missing, but I simply can't find the error. So it is a bug you have to live with guys. Anyway Bob doesn't give any quests anymore so it doesn't matter. I choose the name 'Count Bob', just because it sounded silly, a count that is named Bob? Hehe... can't help it. It was so funny making up the story together with the mapmaking.

Last edited by raknefne; 02-05-2019 at 06:36 PM.
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  #3  
Old 02-06-2019, 08:35 AM
raknefne raknefne is offline
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Paladin question:
In Trent 1.1 Paladin no more resurects, instead he has 2 charges of healing with 25 healing points. Paladin was overpowered before, wonder if it is too underpow now? Alternatively he could have the ressurection but only resurecting 1/3 or maybe only for level 1-3 (if that's possible to mod). And/or increasing the healing he can do. Any comments?

Runemage question:
A small vanilla text bug regarding info about 3 talents; Higher Mage/Runic/Runic Armor. The text is shifted, for instance Higher Magic text is under Runic etc. I wanted to change it, it is normally in ses\eng_unit_features.lng but cannot find it. Any ideas? I guess in Crossworld under Addon or Orcs campaign. Still can't find it. Trent also shows wrong text, since I haven't touched it.
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  #4  
Old 02-06-2019, 01:29 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
Paladin question:
In Trent 1.1 Paladin no more resurects, instead he has 2 charges of healing with 25 healing points. Paladin was overpowered before, wonder if it is too underpow now? Alternatively he could have the ressurection but only resurecting 1/3 or maybe only for level 1-3 (if that's possible to mod). And/or increasing the healing he can do. Any comments?
I think he's still one of the best fighters of Crossworlds, if not the best. Second wind, for example, emulates a spell which cost 20 mana on level 1... add Mastery, the enhanced damage against undead and demons, the physical resistance and so on...

If you (or other people) want to keep/return the prayer talent regardless, reduce its AoE to one creature (without the tedium to force the player to make both creatures adjacent), and yes, why not, only for level 1-3 ones. That sounds like a good idea to make low level creatures more appealing.

By the way, the prayer animation itself could be preserved to the harm undead part from The prayer power, which wasn't probably as overpowered.

Quote:
Runemage question:
A small vanilla text bug regarding info about 3 talents; Higher Mage/Runic/Runic Armor. The text is shifted, for instance Higher Magic text is under Runic etc. I wanted to change it, it is normally in ses\eng_unit_features.lng but cannot find it. Any ideas? I guess in Crossworld under Addon or Orcs campaign. Still can't find it. Trent also shows wrong text, since I haven't touched it.
I don't know, but now that you talk about the subject, I think Warriors of the north Rune Mages version has a more reasonable attack, 45.

https://www.vigaroe.com/2018/06/warr...is-part-2.html

Rune Mages can be impressive by their resurrection and summon talents, but their damage output is even with +20 might runes, pretty crappy, underpowered.

Last edited by Sirlancelot; 02-06-2019 at 01:55 PM.
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  #5  
Old 02-06-2019, 02:18 PM
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Sirlancelot Sirlancelot is offline
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By the way, some days ago faced two Paladins along with several Horsemen and none of them used Second Wind.
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  #6  
Old 02-06-2019, 05:05 PM
raknefne raknefne is offline
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About paladins; AI is not always so clever... the link to the Legend game you mailed me, does it improve AI in this matter?

My question about runemage is entirely about a text error.

Last edited by raknefne; 02-07-2019 at 07:49 AM.
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  #7  
Old 02-07-2019, 11:33 AM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
About paladins; AI is not always so clever... the link to the Legend game you mailed me, does it improve AI in this matter?

My question about runemage is entirely about a text error.
Are you talking about the game or the mod?

Sorry, you're right. Apologies.
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  #8  
Old 02-06-2019, 01:00 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
To Harmidis:
Good to hear. I'm having a long break from playing Trent at the moment, because I played it too much when playtesting it... but I keep updating for new versions, working on small changes for version 1.2. There will be a new small dungeon in Jerneland, with 65% chance to appear (for randomness). It will be on the big island to the North-East.
Huzzah! And random, too... aahh, I'm delighted, I love surprises and unpredictability.

Quote:
To Sirlancelot and others:
If I can get help from this forum, I'd like to add a new race to Trent, it could be some of the creatures Hontiro added in his new mod for Crossworld. Thinking of the name OUTCAST race, Dragonrider could be the level 5 unit (but with summoning level 1-2 ice dragons, not as strong or expensive as in Darkside).
But I'm not a heavy modder, my expertise is mapmaking and questmaking. I get serious headache from too much modding... lol. I mailed Hontiro if he would be interested in helping out, or else somebody else wanna help? Alternatively the units could be units you ONLY meet as enemy and couldn't recruit, this way it would matter about overpoweredness. I remember RedSand had some units only as enemies.
Yes, definitely I would only include them as enemies first, to be something easier to test and balance out.

Quote:
A guy asked if there were AI improvements, and Sirlancelot suggested a mod from the Legend. My head would explode if I started modding... so if anybody? Let me know. Also adding a 4th level of the medals is an option, again, if anybody is up for it, let me know.
About the medals, I don't know yet if the campaign is large enough to include new ranks without pressing the player too much to play on a concrete form, I mean, with a determined playstyle.

Quote:
Hero names and text:
You might have discovered that the enemy heroes also have info about what spells they use. Some of the background story is actually true, for instance a mini-boss hero on Jerneland, Wynne, I think his name is, says he was the inventor of the pirate flag, which is actually true - googled... In Sprudne you will encounter John 'Seadog' Hawkins, which has info text that he was the first known slavedealer in modern history (well I think slavedealing has been around for longer, but google said so ...)
That's cool , although I wouldn't give the player so much info about their spellbooks unless for playtesting reasons; that lowers the difficulty.
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