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Mods King's Bounty: Crossworlds Mods

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Old 01-28-2019, 06:13 PM
raknefne raknefne is offline
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To Sirlancelot:
For the 2 new creatures: Instead just delete Trent.kfs and replace with this new Trent.kfs that includes the 3 new files: http://www.mediafire.com/file/3ocaxn...Trent.kfs/file

I'm thinking of adding some of the new creatures from WoTn just as another guy just made a mod about for Crossworld. Excellent idea. Especially the new beholders. Even Dragon Rider but with a different low level summoning and ofc cheaper (an overpowered creature from Darkside). Btw I just released a small mod for Darkside. You should find links all over the KB forum.

I'm glad for your comments, have already made a few changes in the first map from your input for version 1.2. For a replay of Trent I also play Hard, but I wait until I'm finished with version 1.2.

To jorko80: I'd be interested in playing the mod too for WoTn. About beholders, if they get weaker I will use them even less. But the Beholders from WoTn are often overpowered, for instance the one that summons snake and can freeze for 2 turns.

Last edited by raknefne; 01-28-2019 at 06:20 PM.
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Old 01-29-2019, 07:05 AM
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Sirlancelot Sirlancelot is offline
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I have found an interesting source of knowledge and analysis for the King's Bounty saga:

http://www.vigaroe.com/p/kings-bount...-princess.html

It comprehensively reviews the usefulness of each spell, creature and skill in both player and enemy hands.

Obviously is just the opinion of his author, and I disagree with some of its arguments, but nonetheless I find it quite relevant as a reference.

Last edited by Sirlancelot; 01-29-2019 at 07:13 AM.
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