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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 01-25-2019, 05:14 PM
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Sirlancelot Sirlancelot is offline
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More feedback:

This morning suffered no crashes at all. Perhaps I'm near to discover what triggers them. Going from inside the game to the main menu and then load a save, instead of direct, ordinary loading, could be the cause. I got accustomed to do this back in the day when playing Skyrim, as it was the only way to ensure no bugs would happen if loading normally.

Another reason I can think of is pressing Alt+tab, do something outside the game and then returning. Yesterday I had to do this a couple of times, thus maybe is related.

By the way, I'm totally hooked. I really appreciate much of the tweaks you have made to creatures, spells and so on. And the attention to detail is nifty. I can only imagine how many hours you spent thinking about the best way to place objects within the landscape, half hidden. It feels great how rewarding is careful exploration.

A bit of criticism, though: I found some royal griffins available to recruit inside a pirate hideout next to a flooded house, and I'm just level three. If I was very lucky is ok, otherwise I would reduce the chance to find so long lasting creatures at such early stage of the adventure. I mean, they have plenty of hit points (220) and quite high stats in general, among other qualities. So I'm worried about balance.

Now, some other considerations and minor bugs:

I love fire spiders concept, although it doesnt work as described. They're not able to make enemies burn from afar (I attacked with them from a distance thousands of times) Now, perhaps is for the good, as burning and poison effect in Crossworlds are rather potent, and a 30% chance is quite prominent. But a tiny 15 or 20% to actually burn enemies with the ranged attack should be quite reasonable.

To be continued...
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  #2  
Old 01-26-2019, 03:58 PM
raknefne raknefne is offline
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Quote:
Originally Posted by Sirlancelot View Post
More feedback:

This morning suffered no crashes at all. Perhaps I'm near to discover what triggers them. Going from inside the game to the main menu and then load a save, instead of direct, ordinary loading, could be the cause. I got accustomed to do this back in the day when playing Skyrim, as it was the only way to ensure no bugs would happen if loading normally.

Another reason I can think of is pressing Alt+tab, do something outside the game and then returning. Yesterday I had to do this a couple of times, thus maybe is related.

By the way, I'm totally hooked. I really appreciate much of the tweaks you have made to creatures, spells and so on. And the attention to detail is nifty. I can only imagine how many hours you spent thinking about the best way to place objects within the landscape, half hidden. It feels great how rewarding is careful exploration.

A bit of criticism, though: I found some royal griffins available to recruit inside a pirate hideout next to a flooded house, and I'm just level three. If I was very lucky is ok, otherwise I would reduce the chance to find so long lasting creatures at such early stage of the adventure. I mean, they have plenty of hit points (220) and quite high stats in general, among other qualities. So I'm worried about balance.

Now, some other considerations and minor bugs:

I love fire spiders concept, although it doesnt work as described. They're not able to make enemies burn from afar (I attacked with them from a distance thousands of times) Now, perhaps is for the good, as burning and poison effect in Crossworlds are rather potent, and a 30% chance is quite prominent. But a tiny 15 or 20% to actually burn enemies with the ranged attack should be quite reasonable.
To be continued...
Quote:
Originally Posted by Sirlancelot View Post
I'm suffering frequent CTD after battles. It's quite frustrating.
Thx for all the feedback!
About the crashes it must be something on your computer and not the mod. I have not heard it from other players or myself...

About Royal Griffin early: Yes, it is overpowered so early. It is probably because I have written that there should be 3 random level 4 neutrals. It's noted in case of an update.

Fire spiders: it is noted! It is a little strange IMO if it can burn in ranged attacks...
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Old 01-26-2019, 09:12 PM
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Sirlancelot Sirlancelot is offline
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Originally Posted by raknefne View Post
Thx for all the feedback!
About the crashes it must be something on your computer and not the mod. I have not heard it from other players or myself...

About Royal Griffin early: Yes, it is overpowered so early. It is probably because I have written that there should be 3 random level 4 neutrals. It's noted in case of an update.

Fire spiders: it is noted! It is a little strange IMO if it can burn in ranged attacks...
The crashes returned today. I have activated Panda Antivirus multimedia/games mode. Hope it'll help. We'll see.

Furthermore, I'll play with only the game opened, just in case the RAM or the GPU VRAM are being consumed some way. I have 16Gb RAM and a Nvidia 970 GTX. The OS is Windows 7.

It's weird, though, during my last two Crossworlds playthrougs I suffered virtually zero crashes.

--

Provided the R.Griffins spawning rate percent is low enough it shouldn't be a problem. Luck is an important factor in KB.

Speaking of creatures, I saw you made Engineers pricier in both gold and leadership terms. Glad that we share the same sentiment about them. They need to be nerfed. But even with the changes you made, they're still very overpowered IMO. The reason why is not numbers dependant. In fact, you only need an small pack of them to totally control a fight. Their talents are the key:

-> 100% chance to blind 1 to 3 level target's surrounding creatures is crazy. What about 50% chance to blind each one? That way you can be lucky and disable one, two or even all surrounding enemies but won't feel like cheating anymore.

-> Two charges to summon and repair robots are also a bit out of bounds, specially because there's not reloading time and robots are fairly physical resistant.

It's the same with Beholders and their 100% chance to put level 1 opponents to sleep. Something along the lines of 75%-50%-25%-10% to disable 1, 2, 3 level creatures respectively would me much more interesting than the approximately 100%-50%-10%-0% that it's on vanilla.

---

I entered a barbarian style building that seemed not intended to be reachable until you would defeat the guard hero behind. Here you have an screenshot:


Last edited by Sirlancelot; 01-27-2019 at 05:04 AM.
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