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Mods King's Bounty: Crossworlds Mods

 
 
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Old 12-09-2018, 02:52 PM
raknefne raknefne is offline
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Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
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Quote:
Originally Posted by jorko80 View Post
Hi! I have located the problem. It is in the embryos.loc file. Part of the creatures that should appear in the church are described wrongly :
{A}{races} = {}
{A}{units} = {witch_hunter,4:2:8,thorn_warrior,30:10:100,thorn, 30:10:100,dryad,10}
{A}{level} = {1}
{A}{kolvo} = {50:10:150}
{U}{prob} = {9}

The boxes {level} and {kolvo} should be empty, because the level and the quantity of the creatures is already defined above. And because there is a probability for creature to appear, I guess when you tested it you got another creature .
Anyway I guess you already know this stuff, because the mod is quite awesome. I'm enjoying it and I am on the lower trent now. Sad thing is, that there I found another building(citizen house) , which crashes the game. I did not found what's the problem with it so far, but it is not game breaking.
I fixed this is for the upcoming update. But the crash in citizen's house on Lower Trent, I couldnt find any errors. Strange. It is the small house opposite the main castle (there are 3 of them, the smallest is called Citizen's House), right?
I did however found 2 possible bugs under ITEMS in dwellings: a random item was selected BUT also a specific, like 1 rage potion. Not sure if that can crash the game. That was not the case for citizen's house.
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