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Mods King's Bounty: Crossworlds Mods

 
 
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Old 11-14-2018, 04:07 AM
Erkilmarl Erkilmarl is offline
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Join Date: Jan 2010
Location: Finland
Posts: 139
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Quote:
Originally Posted by jorko80 View Post
Hi! I have located the problem. It is in the embryos.loc file. Part of the creatures that should appear in the church are described wrongly :
{A}{races} = {}
{A}{units} = {witch_hunter,4:2:8,thorn_warrior,30:10:100,thorn, 30:10:100,dryad,10}
{A}{level} = {1}
{A}{kolvo} = {50:10:150}
{U}{prob} = {9}

The boxes {level} and {kolvo} should be empty, because the level and the quantity of the creatures is already defined above. And because there is a probability for creature to appear, I guess when you tested it you got another creature .
Anyway I guess you already know this stuff, because the mod is quite awesome. I'm enjoying it and I am on the lower trent now. Sad thing is, that there I found another building(citizen house) , which crashes the game. I did not found what's the problem with it so far, but it is not game breaking.
That building in Trent has always been as it is. Can't remember the reason now. I just pass it, there are enough sellers near by.
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