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  #1  
Old 07-30-2018, 06:11 PM
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wheelsup_cavu wheelsup_cavu is offline
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The current version of Triggers in HSFX can break the ntrk function since it uses the .mis file instead of the .properties file for the message.

Using any of the <ARMY> tags as part of the message will cause the ntrk function to fail.
Code:
<ARMY NONE>This message is intended to everybody: you are flying in the </ARMY><ARMY BLUE>Blue</ARMY><ARMY RED>Red</ARMY><ARMY NONE>. So, cheers for the </ARMY><ARMY BLUE>Luftwaffe</ARMY><ARMY BLUE>Royal Air Force</ARMY><ARMY NONE> and good flight to all. </ARMY>
The <ARMY> tags also cause problems when running a dedicated/dogfight server. The dedicated/dogfight server will run the mission but Players can't join. The Player gets stuck at the Transferring mission screen and the mission never finishes loading. When the mission with the <ARMY> tags in the mission file finishes and the next mission in the server rotation that does not have any <ARMY> tags in the mission file is started the Player can join the server. If you remove the <ARMY> tags from the description in the mission file that won't load Players can then join the mission and they will see the message when it is triggered.


Using these will also cause the ntrk function to fail.
  • %GRID% : displays the coordinates of the activated Trigger ;
  • %ALTM% : displays the altitude (in meters) of the object that activated the Trigger ;
  • %ALTF% : displays the altitude (in feet) of the object that activated the Trigger ;
(I never tested these using a Dogfight server but I suspect the same problems will exist.)

These are problems that needs to be addressed if people want to watch replays of their sorties.

Imo, You also need to be able to have more than one line of text shown.


Wheels

Edit:
here is a link to v1.2 of the Trigger manual which does address some of your requests already, including the Army function.
Triggers_EN_v1.2: http://www.mediafire.com/file/5dwwnd..._v1.2.pdf/file

Last edited by wheelsup_cavu; 07-30-2018 at 06:22 PM. Reason: added v1.2 pdf
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  #2  
Old 07-31-2018, 03:09 PM
Tolwyn Tolwyn is offline
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It likely breaks the packet recorder because certain variables aren't yet defined. So the game doesn't know what to do when that packet shows up on playback.

I'd imagine that if DT incorporated triggers, they'd work around that.

On an aside, where can I download JUST the 1.2 trigger mod for HSFX?

It's also likely a mission encoding issue that over the network, it's not expecting <army> syntaxes. So, yes, I agree that some work needs to be done.

I do NOT want NTRK functionality to break!

Quote:
Originally Posted by wheelsup_cavu View Post
The current version of Triggers in HSFX can break the ntrk function since it uses the .mis file instead of the .properties file for the message.
...
...
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  #3  
Old 07-31-2018, 04:04 PM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by Tolwyn View Post
It likely breaks the packet recorder because certain variables aren't yet defined. So the game doesn't know what to do when that packet shows up on playback.

I'd imagine that if DT incorporated triggers, they'd work around that.

It's also likely a mission encoding issue that over the network, it's not expecting <army> syntaxes. So, yes, I agree that some work needs to be done.

I do NOT want NTRK functionality to break!
They are aware of the problem and I agree I don't want the ntrk function to be any more broken.

Quote:
Originally Posted by Tolwyn View Post
On an aside, where can I download JUST the 1.2 trigger mod for HSFX?
It may exist but I am personally unaware of a stand alone version of the v1.2 Trigger mod. It was incorporated into HSFX v7.03.
HSFX 7.0 to 7.03 patch: http://www.mission4today.com/index.p...etails&id=2313


Wheels
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  #4  
Old 07-31-2018, 04:32 PM
Tolwyn Tolwyn is offline
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My downloaded version of HSFX 7.0.3 ONLY included ver. 1.x of Triggers. I went to Mission4Today and downloaded THEIR version of 7.0.3 and it included Triggers v. 2.x. Weird.

** I simply extracted the files in their FILES folder into mine, which overwrote a few things... likely my triggers!


Quote:
Originally Posted by wheelsup_cavu View Post
They are aware of the problem and I agree I don't want the ntrk function to be any more broken.



It may exist but I am personally unaware of a stand alone version of the v1.2 Trigger mod. It was incorporated into HSFX v7.03.
HSFX 7.0 to 7.03 patch: http://www.mission4today.com/index.p...etails&id=2313


Wheels

Last edited by Tolwyn; 08-01-2018 at 03:38 PM.
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  #5  
Old 08-03-2018, 03:44 AM
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wheelsup_cavu wheelsup_cavu is offline
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Interesting Tolwyn. There have been confusing situations with docile enemies that have had plenty of fuel while I have been flying online with other group members and now I am wondering if there are two versions of 7.03 since you say that your 7.03 build did not have v1.2 of the Triggers.

Lucky me, I also found another way that the Triggers break the ntrk function today. I was working on a mission and I added a couple of "Message" triggers to keep some notes on the build and a 9.5 hour delay since I did not want them to show up during the mission. I ran it as a dogfight mission and when I tried to record a track I got the dreaded "track not saved" error even though the message was never displayed. I found out about this after flying for over three hours and right after I had dead sticked my P-38 in from 20,000 feet in for a really nice landing without breaking anything.

I removed those Message Triggers and flew the mission again and there were no issues with saving an ntrk.


Wheels
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  #6  
Old 08-05-2018, 06:53 PM
Tolwyn Tolwyn is offline
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DELETED.
We're all fine here. Nothing to see.

Last edited by Tolwyn; 08-06-2018 at 02:56 PM.
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  #7  
Old 08-05-2018, 06:56 PM
Tolwyn Tolwyn is offline
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FWIW, the Triggers 1.2 update is simply this file:


B44652ee36c23d32

In the ./files folder.
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