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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-26-2018, 03:21 AM
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SlipBall SlipBall is offline
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Well I m not sure about some of you here who I remember as complete lost dudes

But I know I screwed up because I remember

Complaining about for some stupid things if you know what I mean I don’t know if you were there or if you remember but it was very intense and disappointing for many

but not everyone is born with a high IQ

so we killed the.game no more chances an so thanks for nothing community


pS
get out of the basement get a job

buy a nice rig and be normal because life is shor

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Old 05-26-2018, 05:59 PM
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if the original AI was that much better, teamfusion should be able to restore that part of the original code i think (since they have access to the game code, and the AI behavior is a very specific sub section of that code)

iirc the main problem at release time was the fact CoD in-game video didnt run smoothly even for high end pc's at the time running low detail settings.

it would be interesting to see the original released version of CoD running on a high end spec gaming pc with 2018 hardware, and see if this solved the original video micro-stutter problem.

the game looked visually stunning at the time (great lighting effects and textures etc) , but that hurried forced release at the last moment without correcting this very important grafix bug (which they had been struggling with for 6 or 9 months) is what really killed the game.

in the following months, with 1C cutting most staff and funding, and various patches cutting big chunks out of the code in an attempt to reduce cpu/gpu load to make the game run smoothly it really degraded a lot of other good elements of the game (video quality in partic ). they also tried rewriting other parts of the gfx engine in an attempt to fix the microstutter bug, but had very few staff to do this and almost no time from the 1C bosses, then 1C cut all funding and stopped the project (a complete waste after so many years of hard work and great ideas)

give TF (at their forum) some suggestions about reintroducing the old AI routines maybe :
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Old 05-27-2018, 10:46 AM
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SlipBall SlipBall is offline
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[QUOTE=zapatista;717687]if the original AI was that much better, teamfusion should be able to restore that part of the original code i think (since they have access to the game code, and the AI behavior is a very specific sub section of that code)

iirc the main problem at release time was the fact CoD in-game video didnt run smoothly even for high end pc's at the time running low detail settings.

it would be interesting to see the original released version of CoD running on a high end spec gaming pc with 2018 hardware, and see if this solved the original video micro-stutter problem.

the game looked visually stunning at the time (great lighting effects and textures etc) , but that hurried forced release at the last moment without correcting this very important grafix bug (which they had been struggling with for 6 or 9 months) is what really killed the game.

in the following months, with 1C cutting most staff and funding, and various patches cutting big chunks out of the code in an attempt to reduce cpu/gpu load to make the game run smoothly it really degraded a lot of other good elements of the game (video quality in partic ). they also tried rewriting other parts of the gfx engine in an attempt to fix the microstutter bug, but had very few staff to do this and almost no time from the 1C bosses, then 1C cut all funding and stopped the project (a complete waste after so many years of hard work and great ideas)

give TF (at their forum) some suggestions about reintroducing the old AI routines maybe :[/QUOTE



you are very good with the use of words and coupled with your knowledge of what was going on at the time

i agree that possibly tf could visit that part of the AI behavior they were very bright and agressive
if only that cpuld be brought back and perhaps one day the ability for radio communication


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