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#1
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Just extract red_sands directory to .../Kings Bounty Crossworlds/sessions directory and start game. Select Red sands campaign.
It makes harder by introducing new units to enemy. But easier as you can also use them. You may try included Ultimate challenge file or my modified Ultimate challenges. Zero losses is possible with included Ultimate challenge file if you know what to do. If you want challenge, then use my Ultimate Challenge file modified v6. It is hard even when not playing no losses challenge. This mod would need some updates to work better but those updates are not coming, that's why it's cancelled. |
#2
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Is it worth playing with Asmadeo on the Ultimate challenge mode? It seems like he's leveling too slow while the enemies are getting much stronger. Also getting the most exp with him from every battle takes alot of time.
And some spells are bugged with him, like he doesnt get more exp from killing pigmy enemies and attacking targets with mark of blood actually gives him x2 less expirience than normal. |
#3
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I tried to make Ultimate challenge so hard that well developed Asmadeo is basically required to complete game. So one of main aspects of mod is to develop Asmadeo. And yes, it takes lot of time. Ultimate means Ultimate. Mark of blood seems to be bugged then. No idea how to fix that one. |
#4
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Ruthless Reuban your mod is crazy. How even is possible to pass the first battle of my training only with 5 paladins? Enemy has 12 bowmen, 16 swordsmen,32 marauders and so on. My paladins burn out only from a single arrow shot. I'm starting as a warrior and I'm going to adjust the difficulty something between your mod and the original.
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#5
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Also because game is randomized, you might be f***d on training battle if there are "wrong" enemies. Start new game and hope better luck. It takes less than 30 seconds. I agree that training battles are ultra hard but I have managed to get past all of them without losses so they are not impossible. Feel free to adjust difficulty for your liking ![]() |
#6
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![]() exp=4.0 alead=4.0 spexp=4.0 money=0.4 rage=0.2 manarage=0.5 and the game runs perfectly. Also reduce starting gold up to 2000, cristals and spellbook space close to the original. The only thing I'm fixing during my game is logical corrections of some units because I don't like Cyclops to summon snakes and droids or Red Snakes without 10% fire protection and Green Snakes without 10% fire penalty. By the way last time I was playing Red sands was 5-6 years ago with 1.6 version and this fact keep my interest alive with some new locations. By the way at level 1 I always take all leadership from banners in Debir and Bola. I noticed that using your mod it drops me 5to10 leadership per banner while using original Red sands - 10to20. I look through all files and data under blue, green and red flags are the same. Would you help me to find them because maybe I don't search in the right location? Banners drops too much leadership and I want to reduce it. Last edited by fc_bayern; 08-12-2021 at 12:44 AM. |
#7
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![]() That's how it goes. Take what you need and leave/modify rest. Settings look quite balanced but somewhat easy. Cyclops snake summon is quite powerful, yes. Banner experience is k_lead on logic.txt. |
#8
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I am trying to increase the amount of crystals needed to revive Asmadeo but I can't find the file that has the information I am looking for. If anybody knows of the location please let me know it would be a great help to my play through.
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