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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#10
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Thanks for posting the code, and you could just (in theory) make ifs that "simulate" the current Mission, you would just have to find out what those are.
Example: Code:
ClearQuests();
if (GetQuestLabel("CurrentQuest") == "mission_18a") then
QuestStart("mission_18a");
Long_Jump("earth");
end;
if (GetQuestLabel("CurrentQuest") == "mission_XX") then
SetQuestLabel("SpecialRequirement", "True");
QuestStart("mission_XX")
Long_Jump("somewhere_else");
end;
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