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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 02-28-2018, 06:30 AM
oxygenes oxygenes is offline
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There is many interesting models in mods for SoSE-Rebelion on Moddb.com, all of them easy reviewed by 3D Object Converter. And eventualy i extracted models from Tomorrow War, so together with Homeworld-s models there are plenty possibilities for modding SW.
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  #2  
Old 03-07-2018, 02:39 AM
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Protok St Protok St is offline
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Hi, all )
It's cool that we still do something and watching the progress for that great game!
Glad to see that your project is going on, Nocalora!
And Oxygenes, thank you for your work with models =)
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Star Wolves 3: Bounds of Consent. Anthology
YouTube | MODDB | XGM
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  #3  
Old 03-08-2018, 05:38 PM
Lotrek Lotrek is offline
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Hello Protok St
I have been following the Bounds of Consent. Anthology on Mod DB and am quite interested. Being the local SW3 dev troll, I feel it is people like you and Nocalora that go above and beyond that keep this franchise alive.

Keep up the good work and I look forward to a release!
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  #4  
Old 03-12-2018, 03:22 PM
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nocalora29 nocalora29 is offline
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I Thought I'd share a little thing I've bruteforced together with some apps I've created for SW specifically. Here is a Lua Table containing every possible "Path" from any System to any System, and additionally another Table which contains all Systems and their "Neighboring" Systems aswell.

Link to the Generated Files: http://www48.zippyshare.com/v/P8tfoEaz/file.html

Here is a small CMD-Based Tool which can be used to create these files: http://www27.zippyshare.com/v/hKYzDTEs/file.html
Note: As this was a tool made fairly quick, please make sure the location of where you put the program in does not have SPACES in its path.

And here are 2 Functions to utilize the 2 Tables:
Code:
--Returns the shortest path to a System
function AIX_GetPathToSystem(FromSystem, ToSystem)
	local PathToSystem = AIX_PAIC_CompiledPathsTab[FromSystem]["Paths"][ToSystem]; -- The last "Location" inside a Path is the Target System. Always.
	return PathToSystem;
end;
--Returns a table filled with Neighbor System of TSystem
function AIX_GetNeighbors(System)
	local NeighborsTab = {};
	NeighborsTab = AIX_PAIC_PathsTab[System]["Destinations"];
	return NeighborsTab;
end;

... and yes this will be used by the AI Players, I've been working on this for quite a while now, glad it turned out to be working as intended afterall.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 03-12-2018 at 03:28 PM.
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