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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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I have download a version of the game prior to 2.0, because after 2.0 there was an update which broke all the tools to extract the models from the game files, and made the models impossible to successfuly convert to conventional formats, such as obj.
I used the tool "BigDecrypter" to decrypt the .big archives and used CFHodEd to export all the models manually one by one to obj+mtl I haven't used the models as of yet, so I do not know about any problems with them, but seeing that it can be fixed just by exporting them again in another modelling app, it doesn't matter seemingly all too much.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#2
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I'd be interested in some of them for flavor. It would be fun to figure their SW configurations based on their Homeworld roles.
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#3
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Certainly would be a pleasure to make it fit in SW. One thing I still have to do though is to extract the specific Turrets and stuff from the original model files and make them a seperate obj.
As it currently stands all the ships have no turrets, nor are the turrets present as file.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#4
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i found it on russian forum
https://forums.gearboxsoftware.com/t...ion-gui/541792 |
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#5
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I have tried to use XUnpack with the <2.0 Release, but to no avail. Sadly it didn't work and crashed once it tried to dump the files.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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