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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #17  
Old 06-12-2017, 07:22 PM
Scoob Scoob is offline
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Join Date: Apr 2012
Posts: 10
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Sounds interesting. So, you could give orders to one group of 6 for example, then flip to the other group of 6 for direct control, while the original 6 go about their business... certainly has the potential to expand player options. I'd imagine that legitimately allowing for additional crew slots isn't something modding supports then? Rather you'd need to tweak the code more directly.

When I last played, many years ago as I already mentioned, I do remember playing with an early version of Goblin Shipyard. I recall being able to buy and fly a Butcher, which is a larger corvette-class ship. It basically behaved just like a Fighter, even docking where it clipped through a docking port it would never fit through lol.

I guess part of me imagines an almost Homeworld-esque option with the player controlling multiple motherships, some carriers, other pure destroyer with no ship docking...likely asking too much though

As an aside, I notice base building appears to be in - is there a guide somewhere as I'd quite like to play around with this?

Scoob.
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