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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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Thanks for reporting that. I will look into it.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#2
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I think I might have bricked the game on the help from the new empire -mission, I can't seem to get the trigger set off when I reach the placid docks station.
https://paste.ee/p/uimpK :edit: I completed the mission using a different route and it was fine. Last edited by TooBig; 05-30-2017 at 04:52 PM. |
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#3
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Could you post a savegame before you entered the system where you couldn't get the mission trigger to get off?
I guess I can work with the log, but having a savegame always helps me to get a look at the effects first hand HOTFIX #8 A Little bit delayed. should be out either Today or Tomorrow though!
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#4
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HOTFIX 8 RELEASED
Download: http://www.moddb.com/mods/sw3exp/dow...#downloadsform Note: This does not replace the Hotfix #7. They are both independent fixes. This Hotfix fixes the MSSwitch prompt in the Ahilles system. Its now possible to go any route early game. EDIT: Due to a folder existence issue, please create a folder named "Autogen" in your main star wolves game directory.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-31-2017 at 08:16 AM. |
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#5
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HOTFIX #10 RELEASED
Download: http://www.moddb.com/mods/sw3exp/dow...-rc3-hotfix-10 Hotfix #9 has become deprecated due to some recent events and is now Hotfix #10. >Fixed Missing item marker texture
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#6
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Hey all,
I've not been around in an age - wow, five years - but just logged on to see this mod in development. I notice that version 1.12 is ideally required to play this - I assume that's the latest version of the game. However, I was wondering if this mod worked with the GoG version, which has a separate version numbering scheme of course. I wondered if the replacement .exe would play nice with a (potentially) different file structure, depending on what the GoG guys actually changed. Cheers, Scoob. |
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#7
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Quote:
Aslong you use the new exe you should be good to go. If you encounter any problems while installing let me know ASAP.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#8
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After an unexpected encounter autosave the pirates mercenary and Ternie disaper from system and I did this with a new profile.
Last edited by SARFAX; 06-02-2017 at 04:06 PM. |
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#9
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thats extremely odd.
I think I need a savefile before you entered ahilles to solve this one.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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