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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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We have fixed all bugs/balances noted here in the forum, the most important ones were:
1. clicking on enemy with scouting changes stacks in them. Now growth of them happens other places in game. 2. ending game at level 2 when playing fixed game (10-15-20) 3. skillix 4. strange heroes to be found somewhere in game, like Arturok for the 2nd time in the cellar. 5. erased the item Block of Honey that were bugged. 6. Sawmill didn't work for level 2-3. 7. Skeletons from Altars are normalized and not insame leadership as Xev mentioned. 8. Crash when clicking high scores when there are now high scores to watch. 9. Oak companion: 50 health pr hero level instead of 40 10. Trick shooter: 30 health pr hero level instead of 40 11. Mapmaker: need 12 kills now instead of 8 to get new map (after the first from Bonbong Land). 12. Working on this, not finished: when getting skill choices from Acrimaldo after leveling we try to make it so you ALWAYS get exactly 3 choices plus a chance of stats/gold. 13. Medal Trapper = lower requirements, Medal Strategist: little lower requirements. 14. strange bug at Dumlor that can crash game: invisible creature to hire, also chance not to do the quest (because you had to pick up an invisible creature...). Now fixed. 15. The crash Xev experienced with an elver army as level 3 on Pnelve is fixed: it was the item Block of Honey. When it was destroyed there were no crash anymore. I guess honey is not good for the health... hmpf hmpf I'm testing the new things now, they will be avaibable in a new game only (not saved games). When tested, I mail a download link. Last edited by raknefne; 04-30-2017 at 07:45 AM. |
#2
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I'm out of testing. Thought about it over night but can't live with enemy stacks which are not fixed on maps. Results in linear gameplay.
Wish you good luck and success with further programming. Xev |
#3
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Anyway, you have been most helpful. Last edited by raknefne; 04-30-2017 at 08:12 AM. |
#4
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We are working on the skill choices you get after leveling up, in Hylfire you could get from 0 to many, meaning the whole screen could be filled so you couldn't choose NO SKILLS and int/att ETC. Instead you get 1 random skill to choose between from each skill tree. 3 in all plus the chance of att/def/int/gold/mana/rage.
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#5
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The original games was made with main quests, that you in some way had to follow to succeed.. the Islands were mainly on a string following the quest.. this was really linear.. now you have a random world, with random places to go.. can travel ok fast to the first map you get.. all the enemies are random.. sometimes they are allies.. every new game, is a new experience.. as Eucrysty found out.. the game is most fun for me replaying it just after lvl. 6-7 at most.. then start new hero, get new tactics, new creatures, skills, items.. it is very fun that way.. But thank you for your help - the random enemy growth is not something I think we will mess with as the entire world in Bonfire depends on it. Hope you will reconsider http://forum.1cpublishing.eu/images/.../icon_cool.gif |
#6
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What does mean "3 max rage limit" when leaning Rage arrows? I had 26 max limit before learning and has 26 after learning.
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#7
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It should mean +3 rage to your max rage. What is Rage Arrows? An altar?
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#8
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no, when learning new skill from Crista's dialog
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#9
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I have artifactor-3, magic rune-1, 35 mana and two recipe of Scaly Bracelet and Splinter of Darkness but I can produce them, why?
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#10
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if it is her skills, seems we described it wrong... isn't it the rage skill that creates balls on the battle field with mana/rage?
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