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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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The arena-bug is easy to fix, so are the others. Noted. Also today Terroin is here and we are fixing a lot of bugs. The bug that crashes at dumlor (invisible creature) is fixed. Found out why there could be strange heroes around and fixing them too etc. Last edited by raknefne; 04-29-2017 at 03:48 PM. |
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#2
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Hello ,
From my point of view the version that i testet , alpha was perfect and flawless , besides arturok appeareance and stupid logs in caves blocking for good some good runes and stat boosts.The enemy growth was ok. I played on impossible and beat all enemies in all islands. I started a new game with the final version shared by Rakfne , differents story .on impossible i was able to win 3 fights so far . and one enemy beaten from 3 fights. the one guarding statue to get companion . so i think something was changed in enemy growth from my 1 test version and this one... PS . I speak only from IMPOSSIBLE difficulty point of view as i will never play other difficulty since is too boring for me |
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#3
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another aspect in the last version of game is MONEY .i have only 400 gold. i can t beat enemies , can t buy a new map, can t build inn upgrade to gamble...it seems i m stuck and need to start a new game
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#4
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Also, we haven't changed the growth at all, its random if it is level 1 or level 4 at specific points. Last edited by raknefne; 04-30-2017 at 01:21 PM. |
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#5
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We have fixed all bugs/balances noted here in the forum, the most important ones were:
1. clicking on enemy with scouting changes stacks in them. Now growth of them happens other places in game. 2. ending game at level 2 when playing fixed game (10-15-20) 3. skillix 4. strange heroes to be found somewhere in game, like Arturok for the 2nd time in the cellar. 5. erased the item Block of Honey that were bugged. 6. Sawmill didn't work for level 2-3. 7. Skeletons from Altars are normalized and not insame leadership as Xev mentioned. 8. Crash when clicking high scores when there are now high scores to watch. 9. Oak companion: 50 health pr hero level instead of 40 10. Trick shooter: 30 health pr hero level instead of 40 11. Mapmaker: need 12 kills now instead of 8 to get new map (after the first from Bonbong Land). 12. Working on this, not finished: when getting skill choices from Acrimaldo after leveling we try to make it so you ALWAYS get exactly 3 choices plus a chance of stats/gold. 13. Medal Trapper = lower requirements, Medal Strategist: little lower requirements. 14. strange bug at Dumlor that can crash game: invisible creature to hire, also chance not to do the quest (because you had to pick up an invisible creature...). Now fixed. 15. The crash Xev experienced with an elver army as level 3 on Pnelve is fixed: it was the item Block of Honey. When it was destroyed there were no crash anymore. I guess honey is not good for the health... hmpf hmpf I'm testing the new things now, they will be avaibable in a new game only (not saved games). When tested, I mail a download link. Last edited by raknefne; 04-30-2017 at 08:45 AM. |
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#6
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I'm out of testing. Thought about it over night but can't live with enemy stacks which are not fixed on maps. Results in linear gameplay.
Wish you good luck and success with further programming. Xev |
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#7
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Anyway, you have been most helpful. Last edited by raknefne; 04-30-2017 at 09:12 AM. |
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#8
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The original games was made with main quests, that you in some way had to follow to succeed.. the Islands were mainly on a string following the quest.. this was really linear.. now you have a random world, with random places to go.. can travel ok fast to the first map you get.. all the enemies are random.. sometimes they are allies.. every new game, is a new experience.. as Eucrysty found out.. the game is most fun for me replaying it just after lvl. 6-7 at most.. then start new hero, get new tactics, new creatures, skills, items.. it is very fun that way.. But thank you for your help - the random enemy growth is not something I think we will mess with as the entire world in Bonfire depends on it. Hope you will reconsider http://forum.1cpublishing.eu/images/.../icon_cool.gif |
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