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#1
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I put more value on the flight model than on 24 bit skins! |
#2
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![]() Last edited by Ice_Eagle; 04-19-2017 at 10:53 AM. |
#3
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in Fact ... without Storebror's Help we can't do the 13.4 ... he with Spud make whole invistigation about issues with 24 bit's skin ...
Thank you Very Much Mike! for your help!)
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work hard, fly fast |
#4
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#5
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![]() http://patrulla-azul.com/FreeIL2modd...6&p=6066#p6066 |
#6
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Good to hear that you continue to cooperate.
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Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
#7
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Sure we do, reasonable people always work for the better
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I never made DLLs for 2048/4096 skins, that was carsmaster's work. What I did was writing Java Classes to support 24-bit custom bitmap skins instead of 8-bit indexed ones. 24 Bit skins work with 4.13.4, skins larger than 1024x1024 pixel don't because:
In order to keep custom skin check resource requirements within reasonable levels, TD decided to do a "valid skin" check based on the filesize, which is reasonable too. Of course you can "fix" this by skipping that check and throwing a set of HD skin DLLs from carsmaster in. That will work on certain systems, with certain skins, in certain environments under certain circumstances. Too many "certain"s? That's what separates a [think of something ... here] mod from a general patch release. (...and I'm quite sure that the most important bugfix concerning skins in 4.13.4 is still completely unnoticed). Best regards - Mike
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'Armor' is a fantasy invented by your C.O. to make you feel better. Last edited by Storebror; 04-20-2017 at 08:33 AM. |
#8
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The voids ?
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#9
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![]() ![]() ![]() I'm not the master of fine arts you know, I'm just the coding bitch. There's people out there pretending I couldn't even do a 16 square pixels texture ![]() Best regards - Mike
__________________
'Armor' is a fantasy invented by your C.O. to make you feel better. |
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