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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #25  
Old 04-17-2017, 03:34 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Goddamn, I have never, ever made so many damn Ships, Weapons and Modules ever, especially not each with custom SFX and PFX.

This is insane, I can't wait to get this released.
Just to get an idea of how much stuff has been Added:
Carcass.xml (Pre Prestus Corp): 884KB
Carcass.xml (After Prestus Corp): 918KB
ShipDescriptions.xml (Pre Prestus Corp): 248KB
ShipDescriptions.xml (After Prestus Corp): 302KB
Modules.xml (Pre Prestus Corp): 311KB
Modules.xml (After Prestus Corp): 423KB
Projectiles.sfx (Pre Prestus Corp): 37KB
Projectiles.sfx (After Prestus Corp): 66KB
102 New Sounds
104KB worth of Localization
Im sure I will crack the 1024KB Mark in Carcasses.xml very soon.

So overall, we have:
-29 Bigguns (+4 Legendary Veeeeeery Secret and with only one way to get them).
-37 Modules
-12 Rockets (3 of every possible type except poison torpedos)
-4 Smallguns
-33 Ships (Interceptors, Bombers, Corvettes, Battleships, Carriers and Transports)

--Note: The Ship amount is most likely still going to change to a higher amount before release.
Im not 100% sure about the actual release date of the 0.6.2XPreview Update, but im sure it won't take long anymore.
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