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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#25
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Goddamn, I have never, ever made so many damn Ships, Weapons and Modules ever, especially not each with custom SFX and PFX.
This is insane, I can't wait to get this released. Just to get an idea of how much stuff has been Added: Carcass.xml (Pre Prestus Corp): 884KB Carcass.xml (After Prestus Corp): 918KB ShipDescriptions.xml (Pre Prestus Corp): 248KB ShipDescriptions.xml (After Prestus Corp): 302KB Modules.xml (Pre Prestus Corp): 311KB Modules.xml (After Prestus Corp): 423KB Projectiles.sfx (Pre Prestus Corp): 37KB Projectiles.sfx (After Prestus Corp): 66KB 102 New Sounds 104KB worth of Localization Im sure I will crack the 1024KB Mark in Carcasses.xml very soon. So overall, we have: -29 Bigguns (+4 Legendary Veeeeeery Secret and with only one way to get them). -37 Modules -12 Rockets (3 of every possible type except poison torpedos) -4 Smallguns -33 Ships (Interceptors, Bombers, Corvettes, Battleships, Carriers and Transports) --Note: The Ship amount is most likely still going to change to a higher amount before release. Im not 100% sure about the actual release date of the 0.6.2XPreview Update, but im sure it won't take long anymore.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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