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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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Thread Tools | Display Modes |
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#1
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Here are some more pics from the demon + undead map, Zellock
zellock 1 (2).bmp zellock 3 (2).bmp zellock 4.bmp The following one of the new arenas: zellock arena (2).bmp A new arena from a cave in Zellock: zellock sniplin arena (2).bmp You also see a huge yellow fly to the right on the battlefield. It is my companion. A companion is like a 6th stack but there are only 1 in the stack. When the hero levels up the companion does too in Health, Defence etc. It will automatically resurrect for the next battle if it dies in battle. Can be used as cannon fodder or tank. So far it is the same 7 companions as in Hylfire. In the first map I can choose between 3 random of them. And if I have chosen "Arena" at Arturok (shown at the end of the first post in this thread), I'll be able to rechoose companions until I get the one I want. It costs 5 kill proofs to do that. Last edited by raknefne; 02-19-2017 at 11:08 AM. Reason: updating last bottom note |
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#2
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Can't wait for the new mod
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#3
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Don't think I'll get around to a video...
As in Hylfire you have a chance for trooptalk: After battle your mentor, Acrimaldo, might give you an opportunity to talk to your troops. You can get a boost from your level 1-3 troops, anything from gold, rage, mana, new units etc. That means if you carry for instance Miners in your army or in the Reserve you can get 1.500 gold pr. hero level. If you carry Gardeners they can change into Royal thorns etc. I have made a post in this forum about which creatures gives which bonus: http://forum.1cpublishing.eu/showthr...229790&page=13 (post#126) or download the list here: Trooptalk.txt Last edited by raknefne; 03-04-2017 at 07:32 PM. Reason: UPDATED trooptalk with all excisting creatures in the trooptalk |
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#4
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Good day. What about the following. Game generates skills pool at the start of game but in lower quantities then in vanila. For example not 39 skills but only random 27 skills. Why? No need such big pool of skils in vanila. For example, what use of such big number of spells distributed by 4 schools? It seem to be excessive.
And it will be very good if players have an another way to use runes and crystalls, for example to upgrade some (2 per class) items, given them new qualities. |
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#5
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to Aristobal: I'm not sure what you mean. Item suggestion I understood, but not the thing about Vanila? What is Vanila? Could you explain more? We have distributed some spells to the 15 different heroes, but perhaps the 4th magic school is too much, but that is how WoTn is... too much work changing that now...
For now we don't make more items that there're in the Hylfire mod, we have focused on new maps/arenas, randomness in maps, building buildings. More items for instance for upgrade could be in a later update. Depends on how much it is getting downloaded when published... Eucrysty who was the first to play Hylfire besides the Hylfire team, will make a pre-test in a few weeks time. We will wrap up different bugs we have found in our early tests before a bigger test (I'll make a new thread about the test, people wanting to test play can already mail me or post here - I guess 3 testers or so would be enough). I'm working on the 7th new map now, we have 35 new arenas or so! The starting map is a re-done Tungsinn map, also Merlassar, Grotland and Iceland is in the Bonfire mod but re-done. So far it is 11 maps in all in the mod, easy to add new ones along the way, since you can go anywhere in the world. IMO it is high quality maps with a lot of detailed stuff. Questing is limited since it is a "random generator" mod. Or as close to as possible. When I've finished a new map, Terroin and I have tested it along with other stuff made, so in the test it will especially be important to see the balance hero level 15+. We have only played until level 11. Last edited by raknefne; 03-05-2017 at 01:20 PM. Reason: adjusting |
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#6
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"Vanilla" in the computer world means a basic version of something, original game
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#7
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Given that the last two "games" were more like extensive mods themselves - from people who were often worst at it than amateur modders - frankly I am reluctant to try any mods. I want a new game from Katauri, using the team that created the first 2 games (and Crossworlds)...
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#8
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In the Hylfire mod you didnt have many skills from the start but you got a choice of skills when you level up. It is the same in Bonfire. But there is a quest giver on the first map, Skillix is his name, he sells skills like Heroism (attack and rage), Defense (Defense and Mana), Rage Control (rage), Meditation (mana), Wisdom (mana), Artifactor (mana etc), Onslaught (rage/ini).
That helps in case you don't get skills early on from the randomization. But sometimes we had to abandone even ok skills for the Gold you also can get instead in some situations on the Impossible Difficulty level... The random skills given could be enhanced by a bigger chance for the low level skills early on, we will see if we get around to that... |
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#9
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We have changed the medals a bit. Some of the medals where you had to use certain spells for level the medal up, like the Iron Knight medal, we have exchanged with Orc armies killed. We have also added information about what the medal gives when maxed.
iron knight.bmp valhalla.bmp screen_170305_001.bmp |
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#10
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The starting conditions are different from easy to impossible in the mod:
diffi easy.bmp . . . . . . . . diffi impos.bmp We made the starting conditions with a bigger difference since the difference of the growth of creatures is bigger over time. |
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