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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #23  
Old 02-08-2017, 09:49 PM
oxygenes oxygenes is offline
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Join Date: Jul 2015
Posts: 118
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Hi. Life is bringing more important things than games.
This one i like quite enough, but by my oppinion, whole trilogia has bad karma, criminal element like Corsair would be punished, not involved into big politic. Heavy scripting at starting stages of SW3-CW made game uneasy for many players, so logical result was predictable, they abandoned game for ever. I still prefer SW1 because of nostalgia, but not played for many days. Russian mods to SW1 are quite interesting, but it is typicaly russian hardcore, if you set hard settings.
And for sw3 i asked myself long ago - quo vadis expansion mode? Your effort can be usefull, if you intend be programmer, otherwise it ends in your archives.
i tried create modified models, + changed size of big weapons to 1/2, because fighters looks ridiculous enough with original size, whole result was not bad, just some lasers had problem with regular firing, probably problem of "firing point". It could be fine at 1/3 size, but i am too leazy rework its again. Maybe another time.
Some of russians models are strange enough, but autor made big work, so criticism is not quite right solution, i must look on their web, if they are still alive.
I remember my first space games - Star Command and Starflight for Amiga
Actualy i try create ship models in Empyrion, but princip of the game is highly unreal, so my feelings are mixed.
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