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#1
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Here's an object-built runway in the middle of a bunch of real runways on a map.
You must use the testrunway object. (the testrunway is one of the AREA-based runways, not one that has a raised cement or whatever). They show up as a red-colored area). AND REMEMBER: When you intially place a testrunway object, the landing pattern is runway 9 (EAST) so you must rotate the testrunway in order to allow landing on runway 18, 27, and 36 (and all runways in between). Code:
[MAIN] MAP Empty4b/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 player g0100 army 2 playerNum 1 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] g0100 [g0100] Planes 3 Skill 1 Class air.BF_110F2 Fuel 50 weapons default spawn0 1_Static spawn1 2_Static spawn2 3_Static [g0100_Way] TAKEOFF_005 27802.35 31659.10 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_005 27714.01 31703.02 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_005 27712.27 31789.91 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_005 27646.23 31860.82 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_005 27612.86 31866.73 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_005 27612.67 31825.37 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF 27617.12 29958.74 0 0 &0 NORMFLY 27528.04 21808.78 500.00 250.00 &0 NORMFLY 16370.03 26649.38 700.00 300.00 &0 NORMFLY 18544.20 40083.01 700.00 300.00 &0 NORMFLY 27569.06 39959.94 500.00 300.00 &0 LANDING 27567.48 35001.00 0 0 0_Static 0 &0 [NStationary] 0_Static ships.Ship$RwyTranspSqr 2 27610.78 31338.26 450.00 0.0 0 2 1.0 1_Static vehicles.planes.Plane$BF_110F2 2 27811.51 31586.18 255.00 0.0 null 1 1.0 null 1 2_Static vehicles.planes.Plane$BF_110F2 2 27845.48 31561.49 255.00 0.0 null 1 1.0 null 1 3_Static vehicles.planes.Plane$BF_110F2 2 27776.74 31561.53 270.00 0.0 null 1 1.0 null 1 [Buildings] 0_bld Plate$NGNBGroundRunwayLong 1 27632.00 30592.00 360.00 1_bld Plate$NGNBGroundRunwayLong 1 27632.00 30784.00 360.00 2_bld Plate$NGNBGroundRunwayLong 1 27632.00 30976.00 360.00 3_bld Plate$NGNBGroundRunwayLong 1 27632.00 31168.00 360.00 4_bld Plate$NGNBGroundRunwayLong 1 27632.00 31360.00 360.00 5_bld Plate$NGNBGroundRunwayLong 1 27632.00 31552.00 360.00 6_bld Plate$NGNBGroundRunwayLong 1 27632.00 31744.00 360.00 7_bld Plate$NGNBGroundRunwayLong 1 27632.00 31936.00 360.00 8_bld Plate$NGNBGroundRunwayEnd 1 27591.66 32156.18 630.00 9_bld Plate$NGNBGroundRunwayEnd 1 27632.51 30572.16 450.00 10_bld Plate$NGNBGroundTurn 1 27629.22 31856.35 540.00 11_bld Plate$NGNBGroundParkingLarge 1 27703.01 31741.26 540.00 12_bld Plate$NGNBGroundParking 1 27408.00 31904.00 540.00 13_bld Plate$NGNBGroundParking 1 27408.00 31872.00 540.00 14_bld Plate$NGNBGroundParking 1 27408.00 31840.00 540.00 15_bld Plate$NGNBGroundParking 1 27408.00 31808.00 540.00 16_bld Plate$NGNBGroundParking 1 27440.00 31904.00 540.00 17_bld Plate$NGNBGroundParking 1 27440.00 31872.00 540.00 18_bld Plate$NGNBGroundParking 1 27440.00 31840.00 540.00 19_bld Plate$NGNBGroundParking 1 27440.00 31808.00 540.00 20_bld Plate$NGNBGroundTaxi 1 27568.00 31856.00 540.00 21_bld Plate$NGNBGroundTaxi 1 27536.00 31856.00 540.00 22_bld Plate$NGNBGroundTaxi 1 27504.00 31856.00 540.00 23_bld Plate$NGNBGroundTaxi 1 27472.00 31856.00 540.00 24_bld Plate$NGNBGroundTaxi 1 27643.21 31850.45 585.00 25_bld Plate$NGNBGroundTaxi 1 27671.02 31821.95 585.00 26_bld Plate$NGNBGroundTurn 1 27698.47 31793.44 585.00 27_bld Plate$NGNBGroundTaxi 1 27724.15 31741.01 450.00 28_bld Plate$NGNBGroundTurn 1 27643.41 30968.73 675.00 29_bld Plate$NGNBGroundTurn 1 27649.76 30982.27 630.00 30_bld Plate$NGNBGroundTaxiLong 1 27670.52 30981.93 360.00 31_bld Plate$NGNBGroundTaxiLong 1 27671.05 31182.18 360.00 32_bld Plate$NGNBGroundTaxiLong 1 27670.42 31381.78 360.00 33_bld Plate$NGNBGroundTaxi 1 27669.18 31659.10 360.00 34_bld Plate$NGNBGroundTaxi 1 27708.98 31659.10 360.00 35_bld Plate$NGNBGroundTurn 1 27670.24 31581.47 450.00 36_bld Plate$NGNBGroundTurn 1 27675.94 31595.24 495.00 37_bld Plate$NGNBGroundTaxi 1 27730.07 31620.40 360.00 [Bridge] [House] Last edited by Tolwyn; 02-04-2017 at 08:34 PM. |
#2
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Hi! I have an issue with U-2, engine sound is very weak at start and after ~60% power it disappears completely. In external view you can hear it very weakly but in cockpit complete silence.
Are there any sound files I can check, download and replace? I'm using Javier's sounds, can this be a problem? New 110's sounds are working, but flying U-2 in complete silence is frustrating.
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#3
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in no mod version with U2 sounds everything ok ...
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#4
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Problem solved, I deleted my files in my_presets and my_samples and now I can hear the engines clearly.
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